mirror of
https://github.com/sp-tarkov/loot-dump-processor.git
synced 2025-02-13 09:50:44 -05:00
The changes include: - Replaced Newtonsoft.Json with System.Text.Json for serialization - Removed redundant JsonProperty attributes and simplified model classes - Converted static fields to constants where appropriate - Improved code formatting and readability - Simplified method bodies and expressions - Removed unused imports and cleaned up namespaces
48 lines
857 B
C#
48 lines
857 B
C#
namespace LootDumpProcessor.Model.Input;
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public class MapSettings
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{
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public string? MapID { get; set; }
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public float? ChanceSpawn { get; set; }
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public Vector3? SpawnPeriod { get; set; }
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public float? MoveSpeed { get; set; }
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public float? ReadyToDepartureTime { get; set; }
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public float? CheckTurnDistanceTime { get; set; }
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public float? TurnCheckSensitivity { get; set; }
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public float? DecreaseSpeedOnTurnLimit { get; set; }
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public float? EndSplineDecelerationDistance { get; set; }
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public float? AccelerationSpeed { get; set; }
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public float? DecelerationSpeed { get; set; }
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public Vector3? PauseDurationRange { get; set; }
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public float? BodySwingReturnSpeed { get; set; }
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public float? BodySwingDamping { get; set; }
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public float? BodySwingIntensity { get; set; }
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} |