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mirror of https://github.com/sp-tarkov/loot-dump-processor.git synced 2025-02-13 09:50:44 -05:00
bluextx 465ad95cb5 Refactored code to use System.Text.Json and improved code style
The changes include:
- Replaced Newtonsoft.Json with System.Text.Json for serialization
- Removed redundant JsonProperty attributes and simplified model classes
- Converted static fields to constants where appropriate
- Improved code formatting and readability
- Simplified method bodies and expressions
- Removed unused imports and cleaned up namespaces
2025-01-11 10:52:23 +03:00

48 lines
857 B
C#

namespace LootDumpProcessor.Model.Input;
public class MapSettings
{
public string? MapID { get; set; }
public float? ChanceSpawn { get; set; }
public Vector3? SpawnPeriod { get; set; }
public float? MoveSpeed { get; set; }
public float? ReadyToDepartureTime { get; set; }
public float? CheckTurnDistanceTime { get; set; }
public float? TurnCheckSensitivity { get; set; }
public float? DecreaseSpeedOnTurnLimit { get; set; }
public float? EndSplineDecelerationDistance { get; set; }
public float? AccelerationSpeed { get; set; }
public float? DecelerationSpeed { get; set; }
public Vector3? PauseDurationRange { get; set; }
public float? BodySwingReturnSpeed { get; set; }
public float? BodySwingDamping { get; set; }
public float? BodySwingIntensity { get; set; }
}