mirror of
https://github.com/sp-tarkov/loot-dump-processor.git
synced 2025-02-13 08:50:44 -05:00
bluextx
465ad95cb5
The changes include: - Replaced Newtonsoft.Json with System.Text.Json for serialization - Removed redundant JsonProperty attributes and simplified model classes - Converted static fields to constants where appropriate - Improved code formatting and readability - Simplified method bodies and expressions - Removed unused imports and cleaned up namespaces
44 lines
939 B
C#
44 lines
939 B
C#
using System.Text.Json.Serialization;
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using LootDumpProcessor.Utils;
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namespace LootDumpProcessor.Model;
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public class Item : ICloneable
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{
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[JsonPropertyName("_id")] public string? Id { get; set; }
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[JsonPropertyName("_tpl")] public string? Tpl { get; set; }
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public Upd? Upd { get; set; }
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public string? ParentId { get; set; }
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public string? SlotId { get; set; }
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public object? Location { get; set; }
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public override bool Equals(object? obj)
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{
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if (obj is not Item parsed)
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return false;
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return parsed.Tpl == Tpl && parsed.ParentId == ParentId;
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}
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public override int GetHashCode() => Tpl?.GetHashCode() + ParentId?.GetHashCode() ?? base.GetHashCode();
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public object Clone() => new Item
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{
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Id = Id,
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Tpl = Tpl,
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ParentId = ParentId,
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SlotId = SlotId,
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Location = Location,
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Upd = ProcessorUtil.Copy(Upd)
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};
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} |