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modules/project/SPT.Custom/Patches/SetPreRaidSettingsScreenDefaultsPatch.cs

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using SPT.Common.Http;
using SPT.Common.Utils;
using SPT.Reflection.Patching;
using SPT.Custom.Models;
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using EFT.UI;
using EFT.UI.Matchmaker;
using System.Reflection;
using EFT;
using HarmonyLib;
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using SPT.Reflection.Utils;
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namespace SPT.Custom.Patches
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{
public class SetPreRaidSettingsScreenDefaultsPatch : ModulePatch
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{
protected override MethodBase GetTargetMethod()
{
return AccessTools.GetDeclaredMethods(typeof(MatchmakerOfflineRaidScreen))
.SingleCustom(m => m.Name == nameof(MatchmakerOfflineRaidScreen.Show) && m.GetParameters().Length == 1);
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}
[PatchPrefix]
public static void PatchPrefix(object controller, UpdatableToggle ____offlineModeToggle)
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{
//var raidSettings = Traverse.Create(controller).Field<RaidSettings>("RaidSettings").Value;
var offlineRaidSettings = Traverse.Create(controller).Field<RaidSettings>("OfflineRaidSettings").Value;
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// Default checkbox to be unchecked so we're in PvE
____offlineModeToggle.isOn = false;
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// Get settings from server
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var json = RequestHandler.GetJson("/singleplayer/settings/raid/menu");
var settings = Json.Deserialize<DefaultRaidSettings>(json);
// TODO: Not all settings are used and they also don't cover all the new settings that are available client-side
if (settings == null)
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{
return;
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}
// We use PVE mode from Tarkov now we need to modify PVE MODE instead of ONLINE Mode
offlineRaidSettings.BotSettings.BotAmount = settings.AiAmount;
offlineRaidSettings.WavesSettings.BotAmount = settings.AiAmount;
offlineRaidSettings.WavesSettings.BotDifficulty = settings.AiDifficulty;
offlineRaidSettings.WavesSettings.IsBosses = settings.BossEnabled;
offlineRaidSettings.BotSettings.IsScavWars = false;
offlineRaidSettings.WavesSettings.IsTaggedAndCursed = settings.TaggedAndCursed;
offlineRaidSettings.TimeAndWeatherSettings.IsRandomWeather = settings.RandomWeather;
offlineRaidSettings.TimeAndWeatherSettings.IsRandomTime = settings.RandomTime;
}
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[PatchPostfix]
public static void PatchPostfix(MatchmakerOfflineRaidScreen __instance, DefaultUIButton ____changeSettingsButton, UiElementBlocker ____onlineBlocker)
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{
____onlineBlocker.gameObject.SetActive(false);
____changeSettingsButton.Interactable = true;
__instance.transform.Find("Content/WarningPanelHorLayout").gameObject.SetActive(false);
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}
}
}