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modules/project/Aki.Custom/Patches/SettingsLocationPatch.cs

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using Aki.Reflection.Patching;
using HarmonyLib;
using System;
using System.IO;
using System.Reflection;
namespace Aki.Custom.Patches
{
public class SettingsLocationPatch : ModulePatch
{
private static string _sptPath = Path.Combine(Environment.CurrentDirectory, "user", "sptSettings");
protected override MethodBase GetTargetMethod()
{
return AccessTools.Constructor(typeof(SharedGameSettingsClass));
}
[PatchPrefix]
internal static void PatchPrefix(ref string ___string_0, ref string ___string_1)
{
if (!Directory.Exists(_sptPath))
{
Directory.CreateDirectory(_sptPath);
}
___string_0 = _sptPath;
___string_1 = _sptPath;
}
}
}