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modules/project/SPT.SinglePlayer/SPT.SinglePlayer.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-singleplayer</AssemblyName>
<Configuration>Release</Configuration>
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</PropertyGroup>
<PropertyGroup>
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<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
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</PropertyGroup>
<ItemGroup>
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<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
<Reference Include="Comfort.Unity" HintPath="..\Shared\Managed\Comfort.Unity.dll" Private="False" />
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False" />
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<Reference Include="ItemComponent.Types" HintPath="..\Shared\Managed\ItemComponent.Types.dll" Private="False" />
<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
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</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
</ItemGroup>
<ItemGroup>
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<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
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</ItemGroup>
</Project>