mirror of
https://github.com/sp-tarkov/modules.git
synced 2025-02-13 09:50:43 -05:00
80 lines
3.1 KiB
C#
80 lines
3.1 KiB
C#
|
using Aki.SinglePlayer.Patches.ScavMode;
|
|||
|
using EFT;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace Aki.SinglePlayer.Utils.InRaid
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Allow modders to access changes made to the current (or most recent) raid
|
|||
|
/// </summary>
|
|||
|
public static class RaidChangesUtil
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// The UTC time when raid changes were last applied
|
|||
|
/// </summary>
|
|||
|
public static DateTime RaidChangesAppliedUtcTime { get; private set; } = DateTime.MinValue;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// If raid changes have been completed
|
|||
|
/// </summary>
|
|||
|
public static bool HaveChangesBeenApplied => RaidChangesAppliedUtcTime != DateTime.MinValue;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// If the most recent raid was a Scav run
|
|||
|
/// </summary>
|
|||
|
public static bool IsScavRaid { get; private set; } = false;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The location ID of the map for the current (or most recent) raid
|
|||
|
/// </summary>
|
|||
|
public static string LocationId { get; private set; } = string.Empty;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The reduction in the escape time for the current (or most recent) raid, in minutes
|
|||
|
/// </summary>
|
|||
|
public static int RaidTimeReductionMinutes { get; private set; } = 0;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The reduction in the escape time for the current (or most recent) raid, in seconds
|
|||
|
/// </summary>
|
|||
|
public static int RaidTimeReductionSeconds => RaidTimeReductionMinutes * 60;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The reduction in the minimum time you must stay in the raid to get a "Survived" status (unless your XP is high enough) for the current (or most recent) raid
|
|||
|
/// </summary>
|
|||
|
public static int SurvivalTimeReductionSeconds { get; private set; } = 0;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Update the changes that will be made for the raid. This should be called just before applying changes.
|
|||
|
/// </summary>
|
|||
|
/// <param name="raidSettings">The raid settings for the raid that will be altered</param>
|
|||
|
/// <param name="raidChanges">The changes that will be made to the raid</param>
|
|||
|
internal static void UpdateRaidChanges(RaidSettings raidSettings, RaidTimeResponse raidChanges)
|
|||
|
{
|
|||
|
// Reset so HaveChangesBeenApplied=false while changes are being applied
|
|||
|
RaidChangesAppliedUtcTime = DateTime.MinValue;
|
|||
|
|
|||
|
IsScavRaid = raidSettings.IsScav;
|
|||
|
|
|||
|
LocationId = raidSettings.SelectedLocation.Id;
|
|||
|
|
|||
|
RaidTimeReductionMinutes = raidSettings.SelectedLocation.EscapeTimeLimit - raidChanges.RaidTimeMinutes;
|
|||
|
|
|||
|
SurvivalTimeReductionSeconds = 0;
|
|||
|
if (raidChanges.NewSurviveTimeSeconds.HasValue)
|
|||
|
{
|
|||
|
SurvivalTimeReductionSeconds += raidChanges.OriginalSurvivalTimeSeconds - raidChanges.NewSurviveTimeSeconds.Value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// This should be called just after all raid changes have been completed
|
|||
|
/// </summary>
|
|||
|
internal static void ConfirmRaidChanges()
|
|||
|
{
|
|||
|
// This will also set HaveChangesBeenApplied=true
|
|||
|
RaidChangesAppliedUtcTime = DateTime.UtcNow;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|