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modules/project/Aki.Debugging/BTR/Patches/BTRIsDoorsClosedPatch.cs

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using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
namespace Aki.Debugging.BTR.Patches
{
public class BTRIsDoorsClosedPath : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(VehicleBase), "IsDoorsClosed");
}
[PatchPrefix]
public static bool PatchPrefix(ref bool __result)
{
var btrView = Singleton<GameWorld>.Instance?.BtrController?.BtrView;
if (btrView == null)
{
return true;
}
var btrSides = (BTRSide[])AccessTools.Field(typeof(BTRView), "_btrSides").GetValue(btrView);
int doorsClosed = 0;
foreach (var side in btrSides)
{
if (side.State == BTRSide.EState.Free)
{
doorsClosed++;
}
}
if (doorsClosed == btrSides.Length)
{
__result = true;
return false;
}
return true;
}
}
}