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36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
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using Aki.Reflection.Patching;
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using Comfort.Common;
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using EFT;
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using HarmonyLib;
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using System.Reflection;
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namespace Aki.Debugging.BTR.Patches
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{
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// The BTRManager MapPathsConfiguration loading depends on the game state being set to Starting
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// so set it to Starting while the method is running, then reset it afterwards
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public class BTRPathLoadPatch : ModulePatch
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{
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private static PropertyInfo _statusProperty;
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private static GameStatus originalStatus;
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protected override MethodBase GetTargetMethod()
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{
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_statusProperty = AccessTools.Property(typeof(AbstractGame), "Status");
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return AccessTools.Method(typeof(GClass2911), "method_1");
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}
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[PatchPrefix]
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public static void PatchPrefix()
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{
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originalStatus = Singleton<AbstractGame>.Instance.Status;
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_statusProperty.SetValue(Singleton<AbstractGame>.Instance, GameStatus.Starting);
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}
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[PatchPostfix]
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public static void PatchPostfix()
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{
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_statusProperty.SetValue(Singleton<AbstractGame>.Instance, originalStatus);
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}
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}
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}
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