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using Aki.Reflection.Patching;
using EFT.HealthSystem;
using EFT;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Reflection;
using Comfort.Common;
namespace Aki.Debugging.Patches.Stats
{
public class AmmoUsedPatch : ModulePatch
{
private static Player player;
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GameWorld), nameof(GameWorld.OnGameStarted));
}
[PatchPostfix]
private static void PatchPostfix()
{
player = Singleton<GameWorld>.Instance.MainPlayer;
var firearmsController = player.HandsController as Player.FirearmController;
firearmsController.OnShot += Hook;
}
private static void Hook()
{
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player.Profile.EftStats.SessionCounters.AddLong(1L, SessionCounterTypesAbstractClass.AmmoUsed);
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}
}
}