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modules/project/Aki.SinglePlayer/Patches/Progression/ScavExperienceGainPatch.cs

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using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using EFT;
using EFT.Counters;
using EFT.UI.SessionEnd;
using System.Linq;
using System.Reflection;
namespace Aki.SinglePlayer.Patches.Progression
{
/// <summary>
/// Fix xp gained value being 0 after a scav raid
/// </summary>
public class ScavExperienceGainPatch : ModulePatch
{
/// <summary>
/// Looking for SessionResultExitStatus Show() (private)
/// </summary>
/// <returns></returns>
protected override MethodBase GetTargetMethod()
{
var desiredType = typeof(SessionResultExitStatus);
var desiredMethod = desiredType.GetMethods(PatchConstants.PrivateFlags).FirstOrDefault(IsTargetMethod);
Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}");
Logger.LogDebug($"{this.GetType().Name} Method: {desiredMethod?.Name}");
return desiredMethod;
}
private static bool IsTargetMethod(MethodInfo mi)
{
var parameters = mi.GetParameters();
return (parameters.Length == 7
&& parameters[0].Name == "activeProfile"
&& parameters[1].Name == "lastPlayerState"
&& parameters[2].Name == "side"
&& parameters[3].Name == "exitStatus"
&& parameters[4].Name == "raidTime");
}
[PatchPrefix]
private static bool PatchPrefix(ref Profile activeProfile,ref EPlayerSide side)
{
if (activeProfile.Side == EPlayerSide.Savage)
{
side = EPlayerSide.Savage; // Also set side to correct value (defaults to usec/bear when playing as scav)
int xpGainedInSession = activeProfile.Stats.SessionCounters.GetAllInt(new object[] { CounterTag.Exp });
activeProfile.Stats.TotalSessionExperience = (int)(xpGainedInSession * activeProfile.Stats.SessionExperienceMult * activeProfile.Stats.ExperienceBonusMult);
}
return true; // Always do original method
}
}
}