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23 lines
535 B
C#
23 lines
535 B
C#
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using Aki.Reflection.Patching;
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using EFT.Interactive;
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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namespace Aki.Custom.Patches
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{
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public class ClampRagdollPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(Corpse), nameof(Corpse.method_16));
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}
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[PatchPrefix]
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private static void PatchPreFix(ref Vector3 velocity)
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{
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velocity.y = Mathf.Clamp(velocity.y, -1f, 1f);
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}
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}
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}
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