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modules/project/Aki.Custom/Patches/FixBrokenSpawnOnSandboxPatch.cs

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using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using HarmonyLib;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace Aki.Custom.Patches
{
/// <summary>
/// Fixes the map sandbox from only spawning 1 bot at start of game as well as fixing no spawns till all bots are dead.
/// Remove once BSG decides to fix their map
/// </summary>
public class FixBrokenSpawnOnSandboxPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GameWorld), nameof(GameWorld.OnGameStarted));
}
[PatchPrefix]
private static void PatchPrefix()
{
var gameWorld = Singleton<GameWorld>.Instance;
if (gameWorld == null)
{
return;
}
var playerLocation = gameWorld.MainPlayer.Location;
if (playerLocation == "Sandbox")
{
Object.FindObjectsOfType<BotZone>().ToList().First(x => x.name == "ZoneSandbox").MaxPersonsOnPatrol = 10;
}
}
}
}