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modules/project/Aki.Custom/Patches/SessionIdPatch.cs

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using Aki.Reflection.Patching;
using EFT.UI;
using System.IO;
using System.Reflection;
using EFT;
using HarmonyLib;
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using UnityEngine;
namespace Aki.Custom.Patches
{
public class SessionIdPatch : ModulePatch
{
private static PreloaderUI _preloader;
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BaseLocalGame<GamePlayerOwner>), nameof(BaseLocalGame<GamePlayerOwner>.method_5));
}
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[PatchPostfix]
private static void PatchPostfix()
{
if (_preloader == null)
{
_preloader = Object.FindObjectOfType<PreloaderUI>();
}
if (_preloader != null)
{
var raidID = Path.GetRandomFileName().Replace(".", string.Empty).Substring(0, 6).ToUpperInvariant();
_preloader.SetSessionId(raidID);
}
}
}
}