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30 lines
813 B
C#
30 lines
813 B
C#
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using EFT;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using System.Reflection;
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namespace SPT.SinglePlayer.Patches.ScavMode
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{
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/// <summary>
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/// This patch ensures that PMC AI is always hostile towards the player and scavs if the player it checks is a <see cref="EPlayerSide.Savage"/> (scav)
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/// </summary>
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public class ScavIsPlayerEnemyPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BotsGroup), nameof(BotsGroup.IsPlayerEnemy));
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}
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[PatchPrefix]
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public static bool Prefix(BotsGroup __instance, IPlayer player, ref bool __result)
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{
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if (player.Side is EPlayerSide.Savage && __instance.InitialBotType is WildSpawnType.pmcBEAR or WildSpawnType.pmcUSEC)
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{
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__result = true;
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return false;
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}
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return true;
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}
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}
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}
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