2023-03-03 18:52:31 +00:00
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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2024-02-16 10:13:58 +00:00
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<TargetFramework>net471</TargetFramework>
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2024-05-20 13:45:00 +01:00
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<AssemblyName>spt-custom</AssemblyName>
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2024-02-16 10:13:58 +00:00
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<Configuration>Release</Configuration>
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2023-03-03 18:52:31 +00:00
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</PropertyGroup>
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<PropertyGroup>
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2024-05-21 17:44:27 +01:00
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<Company>SPT</Company>
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<Copyright>Copyright @ SPT 2024</Copyright>
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2023-03-03 18:52:31 +00:00
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</PropertyGroup>
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<ItemGroup>
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2024-03-10 09:43:15 +00:00
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<Reference Include="AnimationSystem.Types" HintPath="..\Shared\Managed\AnimationSystem.Types.dll" />
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2023-03-04 09:40:06 +00:00
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<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
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2023-03-03 18:52:31 +00:00
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<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
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2024-01-15 20:39:43 +02:00
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<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False" />
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2023-03-03 18:52:31 +00:00
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<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
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2024-03-11 08:44:50 +00:00
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<Reference Include="Unity.TextMeshPro" HintPath="..\Shared\Managed\Unity.TextMeshPro.dll" Private="False" />
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2023-03-03 18:52:31 +00:00
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<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
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2023-12-21 22:29:49 +00:00
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<Reference Include="UnityEngine.AIModule" HintPath="..\Shared\Managed\UnityEngine.AIModule.dll" Private="False" />
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2024-03-10 09:43:15 +00:00
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<Reference Include="UnityEngine.AnimationModule" HintPath="..\Shared\Managed\UnityEngine.AnimationModule.dll" Private="False" />
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2023-03-03 18:52:31 +00:00
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<Reference Include="UnityEngine.AssetBundleModule" HintPath="..\Shared\Managed\UnityEngine.AssetBundleModule.dll" Private="False" />
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<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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<Reference Include="UnityEngine.ParticleSystemModule" HintPath="..\Shared\Managed\UnityEngine.ParticleSystemModule.dll" Private="false" />
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<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False" />
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<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False" />
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<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False" />
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<Reference Include="Unity.ScriptableBuildPipeline" HintPath="..\Shared\Managed\Unity.ScriptableBuildPipeline.dll" Private="False" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
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</ItemGroup>
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<ItemGroup>
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2024-05-21 19:10:17 +01:00
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<ProjectReference Include="..\SPT.PrePatch\SPT.PrePatch.csproj" />
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<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
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<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
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<ProjectReference Include="..\SPT.SinglePlayer\SPT.SinglePlayer.csproj" />
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2023-03-03 18:52:31 +00:00
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</ItemGroup>
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</Project>
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