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modules/project/SPT.Custom/Patches/BotEnemyTargetPatch.cs

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using SPT.Reflection.Patching;
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using EFT;
using System.Reflection;
using HarmonyLib;
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namespace SPT.Custom.Patches
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{
public class BotEnemyTargetPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BotsController), nameof(BotsController.AddEnemyToAllGroupsInBotZone));
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}
/// <summary>
/// AddEnemyToAllGroupsInBotZone()
/// Goal: by default, AddEnemyToAllGroupsInBotZone doesn't check if the bot group is on the same side as the player.
/// The effect of this is that when you are a Scav and kill a Usec, every bot group in the zone will aggro you including other Scavs.
/// This should fix that.
/// </summary>
[PatchPrefix]
private static bool PatchPrefix(BotsController __instance, IPlayer aggressor, IPlayer groupOwner, IPlayer target)
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{
BotZone botZone = groupOwner.AIData.BotOwner.BotsGroup.BotZone;
foreach (var item in __instance.Groups())
{
if (item.Key != botZone)
{
continue;
}
foreach (var group in item.Value.GetGroups(notNull: true))
{
if (!group.Enemies.ContainsKey(aggressor) && ShouldAttack(aggressor, target, group))
{
group.AddEnemy(aggressor, EBotEnemyCause.AddEnemyToAllGroupsInBotZone);
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}
}
}
return false;
}
private static bool ShouldAttack(IPlayer attacker, IPlayer victim, BotsGroup groupToCheck)
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{
// Group should target if player attack a victim on the same side or if the group is not on the same side as the player.
bool shouldAttack = attacker.Side != groupToCheck.Side
|| attacker.Side == victim.Side;
return !groupToCheck.HaveMemberWithRole(WildSpawnType.gifter) && groupToCheck.ShallRevengeFor(victim) && shouldAttack;
}
}
}