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modules/project/Aki.Debugging/BTR/Patches/BTRTurretCanShootPatch.cs

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using Aki.Reflection.Patching;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
using UnityEngine;
namespace Aki.Debugging.BTR.Patches
{
public class BTRTurretCanShootPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BTRTurretServer), "method_1");
}
[PatchPrefix]
public static bool PatchPrefix(BTRTurretServer __instance)
{
Transform defaultTargetTransform = (Transform)AccessTools.Field(__instance.GetType(), "defaultTargetTransform").GetValue(__instance);
bool flag = __instance.targetTransform != null && __instance.targetTransform != defaultTargetTransform;
bool flag2 = (bool)AccessTools.Method(__instance.GetType(), "method_2").Invoke(__instance, null);
bool flag3 = __instance.targetPosition != __instance.defaultAimingPosition;
var isCanShootProperty = AccessTools.DeclaredProperty(__instance.GetType(), nameof(__instance.IsCanShoot));
isCanShootProperty.SetValue(__instance, (flag || flag3) && flag2);
return false;
}
}
}