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modules/project/Aki.Custom/Patches/ScavQuestPatch.cs

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using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using EFT.UI.Matchmaker;
using System.Linq;
using System.Reflection;
namespace Aki.SinglePlayer.Patches.ScavMode
{
/// <summary>
/// Copy over scav-only quests from PMC profile to scav profile on pre-raid screen
/// Allows scavs to see and complete quests
/// </summary>
public class ScavQuestPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
var desiredType = typeof(MatchmakerOfflineRaidScreen);
var desiredMethod = desiredType.GetMethod(nameof(MatchmakerOfflineRaidScreen.Show));
Logger.LogDebug($"{GetType().Name} Type: {desiredType?.Name}");
Logger.LogDebug($"{GetType().Name} Method: {desiredMethod?.Name}");
return desiredMethod;
}
[PatchPostfix]
private static void PatchPostfix()
{
var pmcProfile = PatchConstants.BackEndSession.Profile;
var scavProfile = PatchConstants.BackEndSession.ProfileOfPet;
// Iterate over all quests on pmc that are flagged as being for scavs
foreach (var quest in pmcProfile.QuestsData.Where(x => x.Template?.PlayerGroup == EFT.EPlayerGroup.Scav))
{
// If quest doesnt exist in scav, add it
if (!scavProfile.QuestsData.Any(x => x.Id == quest.Id))
{
scavProfile.QuestsData.Add(quest);
}
}
}
}
}