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modules/project/SPT.SinglePlayer/Patches/Progression/LighthouseTransmitterPatch.cs

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using SPT.Reflection.Patching;
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using Comfort.Common;
using EFT;
using System.Reflection;
using HarmonyLib;
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namespace SPT.SinglePlayer.Patches.Progression
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{
public class LighthouseTransmitterPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(RadioTransmitterHandlerClass), nameof(RadioTransmitterHandlerClass.method_4));
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}
[PatchPrefix]
private static bool PatchPrefix(RadioTransmitterHandlerClass __instance)
{
var gameWorld = Singleton<GameWorld>.Instance;
if (gameWorld == null) return false;
var transmitter = __instance.RecodableComponent;
if (transmitter.IsEncoded)
{
transmitter.SetStatus(RadioTransmitterStatus.Green);
}
else if (gameWorld.MainPlayer.IsAgressorInLighthouseTraderZone)
{
// this might need to be tested and changed as I don't think this currently is affect upon killing bosses
transmitter.SetStatus(RadioTransmitterStatus.Yellow);
}
else
{
transmitter.SetStatus(RadioTransmitterStatus.Red);
}
return false;
}
}
}