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Fix client freeze when replacing a daily quest with a daily from the same trader (#12)

BSG added a new handler that's called when a new quest is added to the
quest list, this handler results in the first quest in a trader's task
list being selected whenever a new quest is added. This has the negative
effect of breaking replacing dailies for a trader with a daily from that
same trader, due to the selection happening _before_ the daily is
removed. Essentially resulting in a race condition where the code to
remove the old daily tries to remove the trader's first quest instead.

We can work around it by conditioning the call to `AutoSelectQuest` in
QuestAddedHandler. This does cause a change in behaviour from live, but
fixes the client freezing when getting a new daily from the trader
you're replacing the daily on.

Note: While this fixes a BSG bug, we can't avoid fixing it, because it
causes the UI to freeze when replacing daily quests We can retire this
patch once BSG fixes the underlying bug.
This commit is contained in:
Chomp 2024-12-13 09:47:10 +00:00 committed by GitHub
commit 0fc013ff17
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2 changed files with 48 additions and 1 deletions

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@ -0,0 +1,46 @@
using EFT.UI;
using SPT.Reflection.Patching;
using System.Reflection;
using HarmonyLib;
namespace SPT.SinglePlayer.Patches.MainMenu
{
/// <summary>
/// BSG added a new handler that's called when a new quest is added to the quest list, this handler results in the first quest in
/// a trader's task list being selected whenever a new quest is added. This has the negative effect of breaking replacing dailies
/// for a trader with a daily from that same trader, due to the selection happening _before_ the daily is removed. Essentially
/// resulting in a race condition where the code to remove the old daily tries to remove the trader's first quest instead.
///
/// We can work around it by conditioning the call to `AutoSelectQuest` in QuestAddedHandler. This does cause a change in behaviour
/// from live, but fixes the client freezing when getting a new daily from the trader you're replacing the daily on.
///
/// Note: While this fixes a BSG bug, we can't avoid fixing it, because it causes the UI to freeze when replacing daily quests
/// We can retire this patch once BSG fixes the underlying bug.
///
/// Testing: You can test if this issue still occurs by disabling this patch, creating a Bear SPT Dev profile, and accepting then
/// replacing a daily task on Fence. If the UI doesn't freeze up, BSG has fixed the bug
/// </summary>
internal class QuestAddedAutoSelectPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(QuestsListView), nameof(QuestsListView.QuestAddedHandler));
}
[PatchPrefix]
public static bool PatchPrefix(QuestsListView __instance, QuestListItem ____questListItemSelected, QuestListItem view)
{
// The content of this patch should match QuestsListView::QuestAddedHandler, with the call to `AutoSelectQuest` wrapped in a null check
__instance.UpdateSingleQuestVisibility(view);
// The only reason I can think to call AutoSelectQuest would be if the current selected quest is null, to select the first quest
// added to the list, if you somehow get a quest while on the trader task list
if (____questListItemSelected == null)
{
__instance.AutoSelectQuest();
}
return false;
}
}
}

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@ -46,7 +46,8 @@ namespace SPT.SinglePlayer
new ScavSellAllPriceStorePatch().Enable();
new ScavSellAllRequestPatch().Enable();
new ScavRepAdjustmentPatch().Enable();
new QuestAddedAutoSelectPatch().Enable();
// 3.10.0
new DisableWelcomeToPVEModeMessagePatch().Enable();
new DisableMatchmakerPlayerPreviewButtonsPatch().Enable();