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Add hollowed dll
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\Assembly-CSharp.dll" Private="False" />
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<Reference Include="bsg.componentace.compression.libs.zlib" HintPath="..\Shared\Managed\bsg.componentace.compression.libs.zlib.dll" Private="False" />
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<Reference Include="bsg.componentace.compression.libs.zlib" HintPath="..\Shared\Managed\bsg.componentace.compression.libs.zlib.dll" Private="False" />
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<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
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<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
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<Reference Include="FilesChecker" HintPath="..\Shared\Managed\FilesChecker.dll" Private="False" />
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<Reference Include="FilesChecker" HintPath="..\Shared\Managed\FilesChecker.dll" Private="False" />
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<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\Hollowed\hollowed.dll</HintPath>
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Private="False"
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</Reference>
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<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
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<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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</ItemGroup>
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</ItemGroup>
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BIN
project/Shared/Hollowed/hollowed.dll
Normal file
BIN
project/Shared/Hollowed/hollowed.dll
Normal file
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