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Fix Grenades not exploding. Fuse time is really long for some reason thanks bsg :)
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project/SPT.Custom/Patches/StunGrenadeExplosionPatch.cs
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40
project/SPT.Custom/Patches/StunGrenadeExplosionPatch.cs
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@ -0,0 +1,40 @@
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using System.Reflection;
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namespace SPT.Custom.Patches
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{
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/// <summary>
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/// BSG has had the wonderful idea of not letting grenades explode. Delay for the grenades are really long for some reason.
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/// Waiting on BSG Fix.
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/// </summary>
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public class StunGrenadeExplosionPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ObservedStunGrenade), nameof(ObservedStunGrenade.method_4));
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}
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[PatchPrefix]
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private static bool PatchPrefix(ObservedStunGrenade __instance)
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{
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__instance.InvokeBlowUpEvent();
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return false;
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}
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}
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public class GrenadeExplosionPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ObservedGrenade), nameof(ObservedGrenade.method_4));
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}
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[PatchPrefix]
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private static bool PatchPrefix(ObservedGrenade __instance)
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{
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__instance.InvokeBlowUpEvent();
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return false;
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}
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}
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}
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@ -53,8 +53,10 @@ namespace SPT.Custom
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new LocationLootCacheBustingPatch().Enable();
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new VersionLabelPatch().Enable();
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new FixBotgroupMarkofTheUnknown().Enable();
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new StunGrenadeExplosionPatch().Enable();
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new GrenadeExplosionPatch().Enable();
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HookObject.AddOrGetComponent<MenuNotificationManager>();
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HookObject.AddOrGetComponent<MenuNotificationManager>();
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}
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catch (Exception ex)
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{
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