diff --git a/project/Aki.Core/Patches/GameValidationPatch.cs b/project/Aki.Core/Patches/GameValidationPatch.cs index 0311cb4..e427df5 100644 --- a/project/Aki.Core/Patches/GameValidationPatch.cs +++ b/project/Aki.Core/Patches/GameValidationPatch.cs @@ -8,7 +8,7 @@ namespace Aki.Core.Patches { public class GameValidationPatch : ModulePatch { - private const string PluginName = "Aki.Core"; + private const string PluginName = "SPT.Core"; private const string ErrorMessage = "Validation failed"; private static BepInEx.Logging.ManualLogSource _logger = null; private static bool _hasRun = false; diff --git a/project/Aki.Core/Utils/ValidationUtil.cs b/project/Aki.Core/Utils/ValidationUtil.cs index b51dfee..a6b09df 100644 --- a/project/Aki.Core/Utils/ValidationUtil.cs +++ b/project/Aki.Core/Utils/ValidationUtil.cs @@ -27,9 +27,9 @@ namespace Aki.Core.Utils new FileInfo(Path.Combine(v2, "UnityCrashHandler64.exe")) }; - ServerLog.Debug("Aki.Core", Gfs(v2, "UnityCrashHandler64.exe")?.Length.ToString() ?? "0"); - ServerLog.Debug("Aki.Core", Gfs(v2, "Uninstall.exe")?.Length.ToString() ?? "0"); - ServerLog.Debug("Aki.Core", Gfs(v2, "Register.bat")?.Length.ToString() ?? "0"); + ServerLog.Debug("SPT.Core", Gfs(v2, "UnityCrashHandler64.exe")?.Length.ToString() ?? "0"); + ServerLog.Debug("SPT.Core", Gfs(v2, "Uninstall.exe")?.Length.ToString() ?? "0"); + ServerLog.Debug("SPT.Core", Gfs(v2, "Register.bat")?.Length.ToString() ?? "0"); v0 = v4.Length - 1;