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Adds Patch to remove use BSG servers for matchmaking (needs looking at when we get more data)
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parent
d071b202f2
commit
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@ -0,0 +1,27 @@
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using System.Reflection;
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using EFT.UI;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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namespace SPT.SinglePlayer.Patches.MainMenu
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{
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/// <summary>
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/// Removes BSG's checkmark to use BSG servers instead of local hosted
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/// Also Sets checkmark to false.if checkmark is somehow enabled it will default to false (local raid only)
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/// </summary>
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public class DisableUseBSGServersCheckbox : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(LocationInfoPanel), nameof(LocationInfoPanel.method_1));
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}
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[PatchPostfix]
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public static void PatchPostfix(ref UpdatableToggle ____onlineModeToggle)
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{
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____onlineModeToggle.isOn = false;
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____onlineModeToggle.transform.parent.gameObject.SetActive(false);
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}
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}
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}
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@ -23,6 +23,7 @@
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<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
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<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False" />
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</ItemGroup>
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<ItemGroup>
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@ -71,6 +71,7 @@ namespace SPT.SinglePlayer
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new DisableDevMaskCheckPatch().Enable();
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new RemoveStopwatchAllocationsEveryBotFramePatch().Enable();
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new RemoveStopwatchAllocationsEveryCoverPointFramePatch().Enable();
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new DisableUseBSGServersCheckbox().Enable();
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}
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catch (Exception ex)
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{
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