diff --git a/project/SPT.SinglePlayer/Patches/ScavMode/FixSavageInventoryScreenPatch.cs b/project/SPT.SinglePlayer/Patches/ScavMode/SendPlayerScavProfileToServerAfterRaidPatch.cs similarity index 92% rename from project/SPT.SinglePlayer/Patches/ScavMode/FixSavageInventoryScreenPatch.cs rename to project/SPT.SinglePlayer/Patches/ScavMode/SendPlayerScavProfileToServerAfterRaidPatch.cs index 6fd6f3c..04af055 100644 --- a/project/SPT.SinglePlayer/Patches/ScavMode/FixSavageInventoryScreenPatch.cs +++ b/project/SPT.SinglePlayer/Patches/ScavMode/SendPlayerScavProfileToServerAfterRaidPatch.cs @@ -9,7 +9,7 @@ using SPT.Common.Http; namespace SPT.SinglePlayer.Patches.ScavMode { /// - /// Get Profile at LocalGame End to use in FixSavageInventoryScreenPatch + /// Get Profile at LocalGame End to use in SendPlayerScavProfileToServerAfterRaidPatch /// public class GetProfileAtEndOfRaidPatch : ModulePatch { @@ -30,7 +30,7 @@ namespace SPT.SinglePlayer.Patches.ScavMode /// Get profile from other patch (GetProfileAtEndOfRaidPatch) /// If our profile is savage Create new Session.AllProfiles and pass in our own profile to allow us to use the ScavengerInventoryScreen /// - public class FixSavageInventoryScreenPatch : ModulePatch + public class SendPlayerScavProfileToServerAfterRaidPatch : ModulePatch { protected override MethodBase GetTargetMethod() { diff --git a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs index 9e6546d..7d3a787 100644 --- a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs +++ b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs @@ -55,7 +55,7 @@ namespace SPT.SinglePlayer new EnablePlayerScavPatch().Enable(); new ScavFoundInRaidPatch().Enable(); new GetProfileAtEndOfRaidPatch().Enable(); - new FixSavageInventoryScreenPatch().Enable(); + new SendPlayerScavProfileToServerAfterRaidPatch().Enable(); //new InsuranceScreenPatch().Enable(); new RemoveStashUpgradeLabelPatch().Enable(); new RemoveClothingItemExternalObtainLabelPatch().Enable();