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https://github.com/sp-tarkov/modules.git
synced 2025-02-12 17:30:43 -05:00
Updated to support
One error left that prevents build: LighthouseProgressionClass.cs
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parent
a62df7c9be
commit
181f2328a5
@ -34,7 +34,7 @@ namespace Aki.Core.Patches
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}
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[PatchPrefix]
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private static bool PatchPrefix(ref GStruct22 legacyParams)
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private static bool PatchPrefix(ref GStruct21 legacyParams)
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{
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//Console.WriteLine($"Original url {legacyParams.Url}");
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legacyParams.Url = legacyParams.Url
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@ -27,52 +27,57 @@ namespace Aki.Custom.Airdrops.Utils
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return 100;
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}
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string location = gameWorld.RegisteredPlayers[0].Location;
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// Get players current location
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string playerLocation = gameWorld.MainPlayer.Location;
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int result = 25;
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switch (location.ToLower())
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int result = 0;
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switch (playerLocation.ToLower())
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{
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case "bigmap":
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{
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result = config.AirdropChancePercent.Bigmap;
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break;
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}
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{
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result = config.AirdropChancePercent.Bigmap;
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break;
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}
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case "interchange":
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{
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result = config.AirdropChancePercent.Interchange;
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break;
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}
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{
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result = config.AirdropChancePercent.Interchange;
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break;
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}
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case "rezervbase":
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{
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result = config.AirdropChancePercent.Reserve;
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break;
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}
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{
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result = config.AirdropChancePercent.Reserve;
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break;
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}
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case "shoreline":
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{
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result = config.AirdropChancePercent.Shoreline;
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break;
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}
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{
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result = config.AirdropChancePercent.Shoreline;
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break;
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}
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case "woods":
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{
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result = config.AirdropChancePercent.Woods;
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break;
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}
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{
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result = config.AirdropChancePercent.Woods;
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break;
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}
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case "lighthouse":
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{
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result = config.AirdropChancePercent.Lighthouse;
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break;
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}
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{
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result = config.AirdropChancePercent.Lighthouse;
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break;
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}
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case "tarkovstreets":
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{
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result = config.AirdropChancePercent.TarkovStreets;
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{
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result = config.AirdropChancePercent.TarkovStreets;
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break;
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}
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default:
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Debug.LogError($"[AKI-AIRDROPS]: Map with name {playerLocation} not handled, defaulting spawn chance to 25%");
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result = 25;
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break;
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}
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}
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return result;
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}
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public static bool ShouldAirdropOccur(int dropChance, List<AirdropPoint> airdropPoints)
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private static bool ShouldAirdropOccur(int dropChance, List<AirdropPoint> airdropPoints)
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{
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return airdropPoints.Count > 0 && Random.Range(0, 100) <= dropChance;
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}
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@ -81,15 +86,16 @@ namespace Aki.Custom.Airdrops.Utils
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{
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var serverConfig = GetConfigFromServer();
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var allAirdropPoints = LocationScene.GetAll<AirdropPoint>().ToList();
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var playerPosition = gameWorld.RegisteredPlayers[0].Position;
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var playerPosition = gameWorld.MainPlayer.Position;
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var flareAirdropPoints = new List<AirdropPoint>();
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var dropChance = ChanceToSpawn(gameWorld, serverConfig, isFlare);
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var flareSpawnRadiusDistance = 100f;
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if (isFlare && allAirdropPoints.Count > 0)
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{
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foreach (AirdropPoint point in allAirdropPoints)
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{
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if (Vector3.Distance(playerPosition, point.transform.position) <= 100f)
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if (Vector3.Distance(playerPosition, point.transform.position) <= flareSpawnRadiusDistance)
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{
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flareAirdropPoints.Add(point);
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}
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@ -98,7 +104,7 @@ namespace Aki.Custom.Airdrops.Utils
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if (flareAirdropPoints.Count == 0 && isFlare)
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{
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Debug.LogError($"[AKI-AIRDROPS]: Airdrop called in by flare, Unable to find an airdropPoint within 100m, defaulting to normal drop");
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Debug.LogError($"[AKI-AIRDROPS]: Airdrop called in by flare, Unable to find an airdropPoint within {flareSpawnRadiusDistance}m, defaulting to normal drop");
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flareAirdropPoints.Add(allAirdropPoints.OrderBy(_ => Guid.NewGuid()).FirstOrDefault());
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}
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@ -98,7 +98,7 @@ namespace Aki.Custom.Patches
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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return gameWorld.RegisteredPlayers[0].Location;
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return gameWorld.MainPlayer.Location;
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}
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private static bool CacheIsStale()
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@ -33,7 +33,7 @@ namespace Aki.Custom.Patches
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var player = Singleton<GameWorld>.Instance.MainPlayer;
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if (profileId == player?.Profile.Id)
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{
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GClass2731.Instance.CloseAllScreensForced();
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GClass2974.Instance.CloseAllScreensForced();
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}
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return true;
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@ -29,7 +29,6 @@ namespace Aki.Custom.Patches
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var raidSettings = Traverse.Create(controller).Field<RaidSettings>("RaidSettings").Value;
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raidSettings.RaidMode = ERaidMode.Local;
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raidSettings.BotSettings.IsEnabled = true;
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// Default checkbox to be ticked
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____offlineModeToggle.isOn = true;
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@ -14,7 +14,7 @@ namespace Aki.SinglePlayer.Models.Progression
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private bool _addedToEnemy;
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private List<MineDirectionalColliders> _mines;
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private RecodableItemClass _transmitter;
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private List<Player> _bosses;
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private List<IAIDetails> _bosses;
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private bool _aggressor;
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private bool _disabledDoor;
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private readonly string _transmitterId = "62e910aaf957f2915e0a5e36";
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@ -22,10 +22,13 @@ namespace Aki.SinglePlayer.Models.Progression
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public void Start()
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{
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_gameWorld = Singleton<GameWorld>.Instance;
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_bosses = new List<Player>();
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_bosses = new List<IAIDetails>();
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_mines = GameObject.FindObjectsOfType<MineDirectionalColliders>().ToList();
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if (_gameWorld == null || _gameWorld.MainPlayer.Location.ToLower() != "lighthouse") return;
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if (_gameWorld == null || !string.Equals(_gameWorld.MainPlayer.Location, "lighthouse", System.StringComparison.OrdinalIgnoreCase))
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{
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return;
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}
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// if player is a scav, there is no need to continue this method.
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if (_gameWorld.MainPlayer.Side == EPlayerSide.Savage)
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@ -55,7 +58,10 @@ namespace Aki.SinglePlayer.Models.Progression
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_timer += Time.deltaTime;
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if (_timer < 10f) return;
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if (_timer < 10f)
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{
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return;
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}
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if (_bosses.Count == 0)
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{
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@ -100,22 +106,23 @@ namespace Aki.SinglePlayer.Models.Progression
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private void SetupBosses()
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{
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foreach (var player in _gameWorld.AllPlayers)
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foreach (var aiBot in _gameWorld.RegisteredPlayers)
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{
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if (!player.IsYourPlayer)
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if (!aiBot.IsYourPlayer)
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{
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if (player.AIData.BotOwner.IsRole(WildSpawnType.bossZryachiy) || player.AIData.BotOwner.IsRole(WildSpawnType.followerZryachiy))
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// Edge case of bossZryachiy not being hostile to player
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if (aiBot.AIData.BotOwner.IsRole(WildSpawnType.bossZryachiy) || aiBot.AIData.BotOwner.IsRole(WildSpawnType.followerZryachiy))
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{
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// Sub to Bosses OnDeath event, Set mainplayer to aggressor on this script
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player.OnPlayerDeadOrUnspawn += player1 =>
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// Subscribe to Bosses OnDeath event
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aiBot.OnIPlayerDeadOrUnspawn += player1 =>
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{
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if (player1.KillerId != null && player1.KillerId == _gameWorld.MainPlayer.ProfileId)
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if (player1?.Profile.KillerId == _gameWorld.MainPlayer.ProfileId)
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{
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_aggressor = true;
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}
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};
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_bosses.Add(player);
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_bosses.Add(aiBot);
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}
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}
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}
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@ -2,7 +2,7 @@
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using HarmonyLib;
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using System;
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using System.Reflection;
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using TraderInfo = EFT.Profile.GClass1666;
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using TraderInfo = EFT.Profile.GClass1726;
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namespace Aki.SinglePlayer.Patches.RaidFix
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{
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@ -21,7 +21,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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.GetMethod("FindActiveEffect", BindingFlags.Instance | BindingFlags.Public)
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.MakeGenericMethod(typeof(ActiveHealthControllerClass)
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.GetNestedType("Stun", BindingFlags.Instance | BindingFlags.NonPublic))
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.Invoke(Singleton<GameWorld>.Instance.AllPlayers[0].ActiveHealthController, new object[] { EBodyPart.Common }) != null;
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.Invoke(Singleton<GameWorld>.Instance.MainPlayer.ActiveHealthController, new object[] { EBodyPart.Common }) != null;
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return shouldInvoke;
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}
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@ -32,8 +32,7 @@ namespace Aki.SinglePlayer.Patches.ScavMode
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Logger.LogError("Unable to Find Gameworld or RegisterPlayers... Unable to Disable Extracts for Scav raid");
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}
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// One of the RegisteredPlayers will have the IsYourPlayer flag set, which will be our own Player instance.
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Player player = gameWorld.RegisteredPlayers.Find(p => p.IsYourPlayer);
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Player player = gameWorld.MainPlayer;
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var exfilController = gameWorld.ExfiltrationController;
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@ -111,13 +111,16 @@ namespace Aki.SinglePlayer.Patches.ScavMode
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{
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var profile = PatchConstants.BackEndSession.Profile;
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var menuController = (object)GetMenuController();
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// Get fields from MainMenuController.cs
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var raidSettings = Traverse.Create(menuController).Field("raidSettings_0").GetValue<RaidSettings>();
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var matchmakerPlayersController = Traverse.Create(menuController).Field("gclass2784_0").GetValue<GClass2784>();
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var gclass = new MatchmakerOfflineRaidScreen.GClass2773(profile?.Info, ref raidSettings, matchmakerPlayersController);
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var matchmakerPlayersController = Traverse.Create(menuController).Field("gclass3027_0").GetValue<GClass3027>();
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var gclass = new MatchmakerOfflineRaidScreen.GClass3016(profile?.Info, ref raidSettings, matchmakerPlayersController);
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gclass.OnShowNextScreen += LoadOfflineRaidNextScreen;
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// ready method
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// Ready method
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gclass.OnShowReadyScreen += (OfflineRaidAction)Delegate.CreateDelegate(typeof(OfflineRaidAction), menuController, "method_67");
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gclass.ShowScreen(EScreenState.Queued);
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}
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@ -132,10 +135,10 @@ namespace Aki.SinglePlayer.Patches.ScavMode
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raidSettings.WavesSettings.IsBosses = true;
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}
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// set offline raid values
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// Set offline raid values
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_isLocalField.SetValue(menuController, raidSettings.Local);
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// load ready screen method
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// Load ready screen method
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_onReadyScreenMethod.Invoke(menuController, null);
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}
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