From 1a890630b0ee71cc532a37f21f3abd27055e1505 Mon Sep 17 00:00:00 2001 From: Dev Date: Thu, 3 Oct 2024 09:52:49 +0100 Subject: [PATCH] Disabled `BotTemplateLimitPatch` as the underlying code is different to when this patch was written, it appears what's being altered adjusts how many 'respawns' the wave has --- project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs index ec7269a..cc7e157 100644 --- a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs +++ b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs @@ -35,7 +35,7 @@ namespace SPT.SinglePlayer new ScavProfileLoadPatch().Enable(); new ScavPrefabLoadPatch().Enable(); new DisableReadyLocationReadyPatch().Enable(); - new BotTemplateLimitPatch().Enable(); + //new BotTemplateLimitPatch().Enable(); // Not necessary, controls how many 'respawns' the wave has, different to what the original patches intent was when written new LoadOfflineRaidScreenPatch().Enable(); new AmmoUsedCounterPatch().Enable(); // Necessary for fixing bug #773 new PluginErrorNotifierPatch().Enable();