From 1c2d88ad3a999408a6ad0068f082809d4112ccb1 Mon Sep 17 00:00:00 2001 From: Dev Date: Sat, 2 Mar 2024 15:50:50 +0000 Subject: [PATCH] Made a number of classes public --- .../Aki.SinglePlayer/Patches/MainMenu/InsuranceScreenPatch.cs | 2 +- project/Aki.SinglePlayer/Patches/RaidFix/MaxBotPatch.cs | 2 +- .../Patches/RaidFix/SpawnProcessNegativeValuePatch.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/project/Aki.SinglePlayer/Patches/MainMenu/InsuranceScreenPatch.cs b/project/Aki.SinglePlayer/Patches/MainMenu/InsuranceScreenPatch.cs index 178d032..7486144 100644 --- a/project/Aki.SinglePlayer/Patches/MainMenu/InsuranceScreenPatch.cs +++ b/project/Aki.SinglePlayer/Patches/MainMenu/InsuranceScreenPatch.cs @@ -8,7 +8,7 @@ namespace Aki.SinglePlayer.Patches.MainMenu /// /// Force ERaidMode to online to make interface show insurance page /// - class InsuranceScreenPatch : ModulePatch + public class InsuranceScreenPatch : ModulePatch { static InsuranceScreenPatch() { diff --git a/project/Aki.SinglePlayer/Patches/RaidFix/MaxBotPatch.cs b/project/Aki.SinglePlayer/Patches/RaidFix/MaxBotPatch.cs index b5c6ef4..3709371 100644 --- a/project/Aki.SinglePlayer/Patches/RaidFix/MaxBotPatch.cs +++ b/project/Aki.SinglePlayer/Patches/RaidFix/MaxBotPatch.cs @@ -8,7 +8,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix /// /// Alter the max bot cap with value stored in server, if value is -1, use existing value /// - class MaxBotPatch : ModulePatch + public class MaxBotPatch : ModulePatch { protected override MethodBase GetTargetMethod() { diff --git a/project/Aki.SinglePlayer/Patches/RaidFix/SpawnProcessNegativeValuePatch.cs b/project/Aki.SinglePlayer/Patches/RaidFix/SpawnProcessNegativeValuePatch.cs index 9cf0cb6..0ede67e 100644 --- a/project/Aki.SinglePlayer/Patches/RaidFix/SpawnProcessNegativeValuePatch.cs +++ b/project/Aki.SinglePlayer/Patches/RaidFix/SpawnProcessNegativeValuePatch.cs @@ -16,7 +16,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix /// int_3 = spawn process? - current guess is open spawn positions - bsg doesnt seem to handle negative vaues well /// int_4 = max bots /// - class SpawnProcessNegativeValuePatch : ModulePatch + public class SpawnProcessNegativeValuePatch : ModulePatch { protected override MethodBase GetTargetMethod() {