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Expand debug patch
only run on streets Split patch into pre and post fixes lots of logging assign btrcontroller an instance of GClass2911, not a newed version of the class
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@ -13,29 +13,69 @@ namespace Aki.Debugging.Patches
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return typeof(GameWorld).GetMethod(nameof(GameWorld.OnGameStarted));
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}
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[PatchPostfix]
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public static void PostFixPatch()
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[PatchPrefix]
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public static void PatchPrefix()
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{
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try
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{
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var gameworld = Singleton<GameWorld>.Instance;
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var botGame = Singleton<IBotGame>.Instance;
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gameworld.BtrController = new GClass2911();
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botGame.BotsController.BotSpawner.SpawnBotBTR();
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var btrTransform = gameworld.BtrController?.BtrVehicle?.gameObject?.transform;
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if (btrTransform != null)
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var gameWorld = Singleton<GameWorld>.Instance;
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if (gameWorld.MainPlayer.Location.ToLower() != "tarkovstreets")
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{
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ConsoleScreen.Log($"[AKI-BTR] Btr Location {btrTransform}");
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// only run patch on streets
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return;
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}
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if (gameWorld.BtrController == null)
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{
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ConsoleScreen.LogWarning($"[AKI-BTR] pre GClass2911 instance is null: {Singleton<GClass2911>.Instance == null}");
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gameWorld.BtrController = Singleton<GClass2911>.Instance;
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ConsoleScreen.LogWarning($"[AKI-BTR] pre BtrController instance is null: {gameWorld.BtrController == null}");
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ConsoleScreen.LogWarning($"[AKI-BTR] pre BtrController.BotShooterBtr instance is null: {gameWorld.BtrController?.BotShooterBtr == null}");
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}
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}
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catch (System.Exception)
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{
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ConsoleScreen.LogError("[AKI-BTR] Prepatch Exception thrown, check logs");
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throw;
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}
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}
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[PatchPostfix]
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public static void PatchPostfix()
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{
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try
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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if (gameWorld.MainPlayer.Location.ToLower() != "tarkovstreets")
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{
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// only run patch on streets
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return;
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}
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var botGame = Singleton<IBotGame>.Instance;
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ConsoleScreen.LogWarning("[AKI-BTR] Post patch, spawning btr");
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ConsoleScreen.LogWarning($"[AKI-BTR] botspawner is enabled: {botGame.BotsController.IsEnable}");
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botGame.BotsController.BotSpawner.SpawnBotBTR();
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ConsoleScreen.LogWarning($"[AKI-BTR] btr vehicle is null: {gameWorld.BtrController?.BtrVehicle == null}");
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ConsoleScreen.LogWarning($"[AKI-BTR] btr vehicle gameobject is null: {gameWorld.BtrController?.BtrVehicle?.gameObject == null}");
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ConsoleScreen.LogWarning($"[AKI-BTR] BtrController.BotShooterBtr instance is null: {gameWorld.BtrController?.BotShooterBtr == null}");
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var btrTransform = gameWorld.BtrController?.BtrVehicle?.gameObject?.transform;
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if (btrTransform != null)
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{
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ConsoleScreen.LogWarning($"[AKI-BTR] Btr Location {btrTransform}");
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} else {
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ConsoleScreen.Log($"[AKI-BTR] wasnt able to get BTR location");
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ConsoleScreen.LogWarning($"[AKI-BTR] wasnt able to get BTR location");
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}
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}
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catch (System.Exception)
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{
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ConsoleScreen.Log("[AKI-BTR] Exception thrown, check logs");
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ConsoleScreen.LogError("[AKI-BTR] Exception thrown, check logs");
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throw;
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}
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}
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