diff --git a/project/SPT.Debugging/Patches/ExfilDumper.cs b/project/SPT.Debugging/Patches/ExfilDumper.cs index 5d7edb6..207144e 100644 --- a/project/SPT.Debugging/Patches/ExfilDumper.cs +++ b/project/SPT.Debugging/Patches/ExfilDumper.cs @@ -57,17 +57,23 @@ namespace SPT.Debugging.Patches public class SPTExfilData { public float Chance = 0; + public float ChancePVE = 0; public int Count = 0; + public int CountPve = 0; public string EntryPoints = ""; public bool EventAvailable = false; public float ExfiltrationTime = 0; + public float ExfiltrationTimePVE = 0; public EExfiltrationType ExfiltrationType; public string Id = ""; public float MinTime = 0; + public float MinTimePVE = 0; public float MaxTime = 0; + public float MaxTimePVE = 0; public string Name = ""; public ERequirementState PassageRequirement; public int PlayersCount = 0; + public int PlayersCountPVE = 0; public EquipmentSlot RequiredSlot; public string RequirementTip = ""; public string Side = ""; @@ -81,13 +87,19 @@ namespace SPT.Debugging.Patches { EntryPoints = settings.EntryPoints; Chance = settings.Chance; + ChancePVE = settings.Chance; EventAvailable = settings.EventAvailable; ExfiltrationTime = settings.ExfiltrationTime; + ExfiltrationTimePVE = settings.ExfiltrationTime; ExfiltrationType = settings.ExfiltrationType; MaxTime = settings.MaxTime; + MaxTimePVE = settings.MaxTime; MinTime = settings.MinTime; + MinTimePVE = settings.MinTime; Name = settings.Name; PlayersCount = settings.PlayersCount; + PlayersCountPVE = settings.PlayersCount; + CountPve = 0; } } // Scav extracts, and those without settings use the point settings @@ -95,13 +107,16 @@ namespace SPT.Debugging.Patches { EntryPoints = String.Join(",", point.EligibleEntryPoints); Chance = point.Settings.Chance; + ChancePVE = point.Settings.Chance; EventAvailable = point.Settings.EventAvailable; ExfiltrationTime = point.Settings.ExfiltrationTime; + ExfiltrationTimePVE = point.Settings.ExfiltrationTime; ExfiltrationType = point.Settings.ExfiltrationType; MaxTime = point.Settings.MaxTime; MinTime = point.Settings.MinTime; Name = point.Settings.Name; PlayersCount = point.Settings.PlayersCount; + PlayersCountPVE = point.Settings.PlayersCount; } // If there's settings, and the requirement is a reference, use that