From 2a4cc419deb8cd14db94bb76825cf1f096fd092d Mon Sep 17 00:00:00 2001 From: Dev Date: Fri, 7 Jul 2023 10:57:55 +0100 Subject: [PATCH] Fix lighthouse class build failure --- .../Models/Progression/LighthouseProgressionClass.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/project/Aki.SinglePlayer/Models/Progression/LighthouseProgressionClass.cs b/project/Aki.SinglePlayer/Models/Progression/LighthouseProgressionClass.cs index 21e0768..02b92d5 100644 --- a/project/Aki.SinglePlayer/Models/Progression/LighthouseProgressionClass.cs +++ b/project/Aki.SinglePlayer/Models/Progression/LighthouseProgressionClass.cs @@ -106,7 +106,7 @@ namespace Aki.SinglePlayer.Models.Progression private void SetupBosses() { - foreach (var aiBot in _gameWorld.RegisteredPlayers) + foreach (var aiBot in _gameWorld.AllAlivePlayersList) { if (!aiBot.IsYourPlayer) { @@ -114,9 +114,9 @@ namespace Aki.SinglePlayer.Models.Progression if (aiBot.AIData.BotOwner.IsRole(WildSpawnType.bossZryachiy) || aiBot.AIData.BotOwner.IsRole(WildSpawnType.followerZryachiy)) { // Subscribe to Bosses OnDeath event - aiBot.OnIPlayerDeadOrUnspawn += player1 => + aiBot.OnPlayerDeadOrUnspawn += player1 => { - if (player1?.Profile.KillerId == _gameWorld.MainPlayer.ProfileId) + if (player1?.KillerId == _gameWorld.MainPlayer.ProfileId) { _aggressor = true; }