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prevent IsEnemyPatch enemy list check fail when it's null

This commit is contained in:
Dev 2023-07-12 18:21:21 +01:00
parent 86d86144ba
commit 2edf259271

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@ -50,7 +50,7 @@ namespace Aki.Custom.Patches
}
// Check existing enemies list
if (__instance.Enemies.Any(x=> x.Value.Player.Id == requester.Id))
if (!__instance.Enemies.IsNullOrEmpty() && __instance.Enemies.Any(x=> x.Value.Player.Id == requester.Id))
{
isEnemy = true;
}