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prevent IsEnemyPatch enemy list check fail when it's null
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@ -50,7 +50,7 @@ namespace Aki.Custom.Patches
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}
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}
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// Check existing enemies list
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// Check existing enemies list
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if (__instance.Enemies.Any(x=> x.Value.Player.Id == requester.Id))
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if (!__instance.Enemies.IsNullOrEmpty() && __instance.Enemies.Any(x=> x.Value.Player.Id == requester.Id))
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{
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{
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isEnemy = true;
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isEnemy = true;
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}
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}
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