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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-12 17:10:44 -05:00
This commit is contained in:
Dev 2023-07-09 14:49:31 +01:00
commit 36556e33b7
2 changed files with 79 additions and 0 deletions

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@ -49,6 +49,7 @@ namespace Aki.SinglePlayer
new EmptyInfilFixPatch().Enable();
new SmokeGrenadeFuseSoundFixPatch().Enable();
new PlayerToggleSoundFixPatch().Enable();
new PluginErrorNotifierPatch().Enable();
}
catch (Exception ex)
{

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@ -0,0 +1,78 @@
using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using BepInEx.Bootstrap;
using EFT.Communications;
using EFT.UI;
using HarmonyLib;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
namespace Aki.SinglePlayer.Patches.MainMenu
{
/***
* On the first show of the main menu, check if any BepInEx plugins have failed to load, and inform
* the user. This is done via a toast in the bottom right, with a more detailed console message
**/
internal class PluginErrorNotifierPatch : ModulePatch
{
private static MethodInfo _displayMessageNotificationMethod;
private static MethodInfo _directLogMethod;
private static bool _messageShown = false;
protected override MethodBase GetTargetMethod()
{
_displayMessageNotificationMethod = AccessTools.Method(typeof(NotificationManagerClass), "DisplayMessageNotification");
_directLogMethod = AccessTools.Method(typeof(ConsoleScreen), "method_5");
var desiredType = typeof(MenuScreen);
var desiredMethod = desiredType.GetMethod("Show", PatchConstants.PrivateFlags);
return desiredMethod;
}
[PatchPostfix]
private static void PatchPostfix()
{
var failedPluginCount = Chainloader.DependencyErrors.Count;
// Skip if we've already shown the message, or there are no errors
if (_messageShown || failedPluginCount == 0)
{
return;
}
// Show a toast in the bottom right of the screen indicating how many plugins failed to load
var consoleHeaderMessage = $"{failedPluginCount} plugin{(failedPluginCount > 1 ? "s" : "")} failed to load due to errors";
var toastMessage = $"{consoleHeaderMessage}. Please check the console for details.";
_displayMessageNotificationMethod.Invoke(null, new object[] { toastMessage, ENotificationDurationType.Infinite, ENotificationIconType.Alert, Color.red });
// Build the error message we'll put in the BepInEx and in-game consoles
var stringBuilder = new StringBuilder();
stringBuilder.AppendLine($"{consoleHeaderMessage}:");
foreach (string error in Chainloader.DependencyErrors)
{
stringBuilder.AppendLine(error);
}
var errorMessage = stringBuilder.ToString();
// Show an error in the BepInEx console/log file
Logger.LogError(errorMessage);
// Show an error in the in-game console, we have to write this in reverse order because the
// in-game console shows newer messages at the top
ConsoleScreen consoleScreen = MonoBehaviourSingleton<PreloaderUI>.Instance.Console;
foreach (string line in errorMessage.Split('\n').Reverse())
{
if (line.Length > 0)
{
// Note: We directly call the internal Log method to work around a bug in 'LogError' that passes an empty string
// as the StackTrace parameter, which results in extra newlines being added to the console logs
_directLogMethod.Invoke(consoleScreen, new object[] { line, null, LogType.Error });
}
}
_messageShown = true;
}
}
}