diff --git a/project/Aki.SinglePlayer/Models/Progression/LighthouseProgressionClass.cs b/project/Aki.SinglePlayer/Models/Progression/LighthouseProgressionClass.cs index 9129eee..3be5a38 100644 --- a/project/Aki.SinglePlayer/Models/Progression/LighthouseProgressionClass.cs +++ b/project/Aki.SinglePlayer/Models/Progression/LighthouseProgressionClass.cs @@ -155,10 +155,10 @@ namespace Aki.SinglePlayer.Models.Progression { // If player kills zryachiy or follower, force aggressor state // Also set players Lk standing to negative (allows access to quest chain (Making Amends)) - if (player1?.KillerId == _player.ProfileId) + if (player1?.KillerId == _player?.ProfileId) { _aggressor = true; - _player.Profile.TradersInfo[_lightKeeperTid].SetStanding(-0.01); + _player?.Profile.TradersInfo[_lightKeeperTid].SetStanding(-0.01f); } };