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add patch to remove "looking for group cluster"
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@ -0,0 +1,23 @@
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using System.Reflection;
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using EFT.UI.Matchmaker;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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namespace SPT.SinglePlayer.Patches.MainMenu
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{
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public class DisableMatchmakerPlayerPreviewButtonsPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(MatchMakerPlayerPreview), nameof(MatchMakerPlayerPreview.Show));
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}
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[PatchPrefix]
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private static void PatchPrefix(ref GClass3114 contextInteractions)
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{
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// clear with a null to stop "looking for group/create group" buttons
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// they handle nulls so dont worry
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contextInteractions = null;
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}
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}
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}
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@ -20,6 +20,7 @@
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<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
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<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
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<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False" />
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<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -73,6 +73,7 @@ namespace SPT.SinglePlayer
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new AmmoUsedCounterPatch().Enable();
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new AmmoUsedCounterPatch().Enable();
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new ArmorDamageCounterPatch().Enable();
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new ArmorDamageCounterPatch().Enable();
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new PVEModeWelcomeMessagePatch().Enable();
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new PVEModeWelcomeMessagePatch().Enable();
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new DisableMatchmakerPlayerPreviewButtonsPatch().Enable();
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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