diff --git a/project/SPT.Custom/Patches/LocationLootCacheBustingPatch.cs b/project/SPT.Custom/Patches/LocationLootCacheBustingPatch.cs deleted file mode 100644 index a393165..0000000 --- a/project/SPT.Custom/Patches/LocationLootCacheBustingPatch.cs +++ /dev/null @@ -1,42 +0,0 @@ -using SPT.Reflection.Patching; -using SPT.Reflection.Utils; -using System.Reflection; -using EFT; -using HarmonyLib; -using System.Linq; - -namespace SPT.Custom.Patches -{ - /// - /// BaseLocalGame appears to cache a maps loot data and reuse it when the variantId from method_6 is the same, this patch exits the method early, never caching the data - /// - public class LocationLootCacheBustingPatch : ModulePatch - { - protected override MethodBase GetTargetMethod() - { - var desiredType = typeof(BaseLocalGame); - var desiredMethod = desiredType.GetMethods(BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.Public).SingleCustom(IsTargetMethod); // method_6 - - Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}"); - Logger.LogDebug($"{this.GetType().Name} Method: {desiredMethod?.Name}"); - - return desiredMethod; - } - - // method_6 - private static bool IsTargetMethod(MethodInfo mi) - { - var parameters = mi.GetParameters(); - return parameters.Length == 3 - && parameters[0].Name == "backendUrl" - && parameters[1].Name == "locationId" - && parameters[2].Name == "variantId"; - } - - [PatchPrefix] - private static bool PatchPrefix() - { - return false; // skip original - } - } -} diff --git a/project/SPT.Custom/SPTCustomPlugin.cs b/project/SPT.Custom/SPTCustomPlugin.cs index 4f3b2b7..8731c83 100644 --- a/project/SPT.Custom/SPTCustomPlugin.cs +++ b/project/SPT.Custom/SPTCustomPlugin.cs @@ -50,7 +50,6 @@ namespace SPT.Custom new CoreDifficultyPatch().Enable(); new BotDifficultyPatch().Enable(); new BossSpawnChancePatch().Enable(); - new LocationLootCacheBustingPatch().Enable(); new VersionLabelPatch().Enable(); new FixBotgroupMarkofTheUnknown().Enable();