diff --git a/project/SPT.Custom/Patches/LocationLootCacheBustingPatch.cs b/project/SPT.Custom/Patches/LocationLootCacheBustingPatch.cs
deleted file mode 100644
index a393165..0000000
--- a/project/SPT.Custom/Patches/LocationLootCacheBustingPatch.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using SPT.Reflection.Patching;
-using SPT.Reflection.Utils;
-using System.Reflection;
-using EFT;
-using HarmonyLib;
-using System.Linq;
-
-namespace SPT.Custom.Patches
-{
- ///
- /// BaseLocalGame appears to cache a maps loot data and reuse it when the variantId from method_6 is the same, this patch exits the method early, never caching the data
- ///
- public class LocationLootCacheBustingPatch : ModulePatch
- {
- protected override MethodBase GetTargetMethod()
- {
- var desiredType = typeof(BaseLocalGame);
- var desiredMethod = desiredType.GetMethods(BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.Public).SingleCustom(IsTargetMethod); // method_6
-
- Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}");
- Logger.LogDebug($"{this.GetType().Name} Method: {desiredMethod?.Name}");
-
- return desiredMethod;
- }
-
- // method_6
- private static bool IsTargetMethod(MethodInfo mi)
- {
- var parameters = mi.GetParameters();
- return parameters.Length == 3
- && parameters[0].Name == "backendUrl"
- && parameters[1].Name == "locationId"
- && parameters[2].Name == "variantId";
- }
-
- [PatchPrefix]
- private static bool PatchPrefix()
- {
- return false; // skip original
- }
- }
-}
diff --git a/project/SPT.Custom/SPTCustomPlugin.cs b/project/SPT.Custom/SPTCustomPlugin.cs
index 4f3b2b7..8731c83 100644
--- a/project/SPT.Custom/SPTCustomPlugin.cs
+++ b/project/SPT.Custom/SPTCustomPlugin.cs
@@ -50,7 +50,6 @@ namespace SPT.Custom
new CoreDifficultyPatch().Enable();
new BotDifficultyPatch().Enable();
new BossSpawnChancePatch().Enable();
- new LocationLootCacheBustingPatch().Enable();
new VersionLabelPatch().Enable();
new FixBotgroupMarkofTheUnknown().Enable();