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Fixed scav raid patch + bosses spawning when unchecked

This commit is contained in:
Dev 2024-09-13 18:17:13 +01:00
parent e92504ff5b
commit 53412fbdc4

View File

@ -8,8 +8,8 @@ namespace SPT.SinglePlayer.Patches.ScavMode
public class EnablePlayerScavPatch : ModulePatch
{
/// <summary>
/// Modifies raid settings to retain raidsettings options in menu and allows scav to load into raid
/// All these settings might not be needed but this allows pmc and scavs to load in as needed.
/// Fixes player loading into a 'practice' raid instead of a 'local' raid
/// Also fixes player not loading into raid as a scav
/// </summary>
protected override MethodBase GetTargetMethod()
{
@ -19,18 +19,36 @@ namespace SPT.SinglePlayer.Patches.ScavMode
[PatchPrefix]
public static void PatchPrefix(ref RaidSettings ___raidSettings_0, ref RaidSettings ___raidSettings_1, MainMenuController __instance)
{
___raidSettings_0.RaidMode = ERaidMode.Local;
___raidSettings_0.IsPveOffline = true;
___raidSettings_0.WavesSettings = ___raidSettings_1.WavesSettings;
___raidSettings_0.BotSettings = ___raidSettings_1.BotSettings;
___raidSettings_1.Apply(___raidSettings_0);
}
if (___raidSettings_0.Side == ESideType.Pmc)
{
// Client does some 'online' work before realising it should be pve
___raidSettings_0.RaidMode = ERaidMode.Online; // Sets ___raidSettings_0.Local to true
}
else
{
// Needed for scav runs
___raidSettings_0.RaidMode = ERaidMode.Local;
}
// Copy values from 'good' location to raidsettings_0 to ensure the rest of raid start process uses them
___raidSettings_0.WavesSettings = ___raidSettings_1.WavesSettings;
___raidSettings_0.BotSettings = ___raidSettings_1.BotSettings;
// Update backup to have same values as primary
___raidSettings_1 = ___raidSettings_0.Clone();
}
[PatchPostfix]
public static void PatchPostfix(ref RaidSettings ___raidSettings_0)
{
___raidSettings_0.RaidMode = ERaidMode.Local;
___raidSettings_0.IsPveOffline = true;
}
// This ensures scav raids show as 'local' instead of 'training', works in conjunction with prefix patches' "RaidMode = local" line
___raidSettings_0.IsPveOffline = true;
// Bosses are never removed from pve raids, this forces the boss array to empty itself if the 'enable bosses' flag is unchecked
if (!___raidSettings_0.WavesSettings.IsBosses)
{
___raidSettings_0.SelectedLocation.BossLocationSpawn = [];
}
}
}
}