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Fixed scav raid patch + bosses spawning when unchecked
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@ -8,8 +8,8 @@ namespace SPT.SinglePlayer.Patches.ScavMode
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public class EnablePlayerScavPatch : ModulePatch
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{
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/// <summary>
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/// Modifies raid settings to retain raidsettings options in menu and allows scav to load into raid
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/// All these settings might not be needed but this allows pmc and scavs to load in as needed.
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/// Fixes player loading into a 'practice' raid instead of a 'local' raid
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/// Also fixes player not loading into raid as a scav
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/// </summary>
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protected override MethodBase GetTargetMethod()
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{
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@ -19,18 +19,36 @@ namespace SPT.SinglePlayer.Patches.ScavMode
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[PatchPrefix]
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public static void PatchPrefix(ref RaidSettings ___raidSettings_0, ref RaidSettings ___raidSettings_1, MainMenuController __instance)
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{
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if (___raidSettings_0.Side == ESideType.Pmc)
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{
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// Client does some 'online' work before realising it should be pve
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___raidSettings_0.RaidMode = ERaidMode.Online; // Sets ___raidSettings_0.Local to true
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}
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else
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{
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// Needed for scav runs
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___raidSettings_0.RaidMode = ERaidMode.Local;
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___raidSettings_0.IsPveOffline = true;
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}
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// Copy values from 'good' location to raidsettings_0 to ensure the rest of raid start process uses them
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___raidSettings_0.WavesSettings = ___raidSettings_1.WavesSettings;
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___raidSettings_0.BotSettings = ___raidSettings_1.BotSettings;
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___raidSettings_1.Apply(___raidSettings_0);
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// Update backup to have same values as primary
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___raidSettings_1 = ___raidSettings_0.Clone();
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}
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[PatchPostfix]
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public static void PatchPostfix(ref RaidSettings ___raidSettings_0)
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{
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___raidSettings_0.RaidMode = ERaidMode.Local;
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// This ensures scav raids show as 'local' instead of 'training', works in conjunction with prefix patches' "RaidMode = local" line
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___raidSettings_0.IsPveOffline = true;
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// Bosses are never removed from pve raids, this forces the boss array to empty itself if the 'enable bosses' flag is unchecked
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if (!___raidSettings_0.WavesSettings.IsBosses)
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{
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___raidSettings_0.SelectedLocation.BossLocationSpawn = [];
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}
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}
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}
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}
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