From 54eca46c70665b8bde3f7e9ce6dd0e38df9b60f6 Mon Sep 17 00:00:00 2001 From: Dev Date: Wed, 25 Sep 2024 19:17:10 +0100 Subject: [PATCH] Reverted pmc exfils on scav patch removal --- .../Patches/ScavMode/DisablePMCExtractsForScavsPatch.cs | 2 +- project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/project/SPT.SinglePlayer/Patches/ScavMode/DisablePMCExtractsForScavsPatch.cs b/project/SPT.SinglePlayer/Patches/ScavMode/DisablePMCExtractsForScavsPatch.cs index 64c26dc..75b16c5 100644 --- a/project/SPT.SinglePlayer/Patches/ScavMode/DisablePMCExtractsForScavsPatch.cs +++ b/project/SPT.SinglePlayer/Patches/ScavMode/DisablePMCExtractsForScavsPatch.cs @@ -9,7 +9,7 @@ using System.Linq; namespace SPT.SinglePlayer.Patches.ScavMode { /// - /// Disable PMC exfil points when playing as pscav + /// Disable PMC exfil points when playing as pscav, without this patch PMC extracts do not show in the side menu but can be extracted from /// public class DisablePMCExtractsForScavsPatch : ModulePatch { diff --git a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs index 44fe6a7..f98f134 100644 --- a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs +++ b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs @@ -30,7 +30,7 @@ namespace SPT.SinglePlayer // Still need new ScavExperienceGainPatch().Enable(); - //new DisablePMCExtractsForScavsPatch().Enable(); // Scav spawns work without this, tested on factory + new DisablePMCExtractsForScavsPatch().Enable(); new ScavExfilPatch().Enable(); new ScavProfileLoadPatch().Enable(); new ScavPrefabLoadPatch().Enable();