diff --git a/project/Aki.Custom/Patches/CheckAndAddEnemyPatch.cs b/project/Aki.Custom/Patches/CheckAndAddEnemyPatch.cs index b85b8f8..b181647 100644 --- a/project/Aki.Custom/Patches/CheckAndAddEnemyPatch.cs +++ b/project/Aki.Custom/Patches/CheckAndAddEnemyPatch.cs @@ -43,9 +43,6 @@ namespace Aki.Custom.Patches [PatchPrefix] private static bool PatchPrefix(BotGroupClass __instance, IAIDetails player, ref bool ignoreAI) { - //var side = (EPlayerSide)_sideField.GetValue(__instance); - //var botType = (WildSpawnType)_spawnTypeField.GetValue(__instance); - // Z already has player as enemy BUT Enemies dict is empty, adding them again causes 'existing key' errors if (__instance.InitialBotType == WildSpawnType.bossZryachiy || __instance.InitialBotType == WildSpawnType.followerZryachiy) {