diff --git a/project/SPT.Custom/Patches/FixAirdropCrashPatch.cs b/project/SPT.Custom/Patches/FixAirdropCrashPatch.cs
new file mode 100644
index 0000000..e07e8c1
--- /dev/null
+++ b/project/SPT.Custom/Patches/FixAirdropCrashPatch.cs
@@ -0,0 +1,42 @@
+using EFT.SynchronizableObjects;
+using EFT;
+using HarmonyLib;
+using SPT.Reflection.Patching;
+using System.Collections.Generic;
+using System.Reflection;
+using Comfort.Common;
+
+namespace SPT.Custom.Patches
+{
+ ///
+ /// This patch prevents the crashing that was caused by the airdrop since the mortar event, it fully unloads whatever synchronized objects
+ /// Are still loaded before unused resources are cleaned up (Which causes this crash)
+ ///
+ public class FixAirdropCrashPatch : ModulePatch
+ {
+ protected override MethodBase GetTargetMethod()
+ {
+ return typeof(TarkovApplication).GetMethod(nameof(TarkovApplication.method_48));
+ }
+
+ [PatchPrefix]
+ public static void Prefix()
+ {
+ if (Singleton.Instantiated)
+ {
+ GameWorld gameWorld = Singleton.Instance;
+
+ List synchronizableObjectList = Traverse.Create(gameWorld.SynchronizableObjectLogicProcessor).Field>("list_0").Value;
+
+ foreach (SynchronizableObject obj in synchronizableObjectList)
+ {
+ obj.Logic.ReturnToPool();
+ obj.ReturnToPool();
+ }
+
+ gameWorld.SynchronizableObjectLogicProcessor.Dispose();
+
+ }
+ }
+ }
+}
diff --git a/project/SPT.Custom/SPTCustomPlugin.cs b/project/SPT.Custom/SPTCustomPlugin.cs
index 7160a4d..22f3674 100644
--- a/project/SPT.Custom/SPTCustomPlugin.cs
+++ b/project/SPT.Custom/SPTCustomPlugin.cs
@@ -40,7 +40,8 @@ namespace SPT.Custom
new MergeScavPmcQuestsOnInventoryLoadPatch().Enable();
new CopyPmcQuestsToPlayerScavPatch().Enable();
new FixBossesHavingNoFollowersOnMediumAiAmount().Enable();
- //new AllowAirdropsInPvEPatch().Enable();
+ new FixAirdropCrashPatch().Enable();
+ //new AllowAirdropsInPvEPatch().Enable();
HookObject.AddOrGetComponent();
}