diff --git a/project/SPT.Custom/Patches/BotsGroupLetBossesShootPmcsPatch.cs b/project/SPT.Custom/Patches/BotsGroupLetBossesShootPmcsPatch.cs
new file mode 100644
index 0000000..10c515a
--- /dev/null
+++ b/project/SPT.Custom/Patches/BotsGroupLetBossesShootPmcsPatch.cs
@@ -0,0 +1,30 @@
+using SPT.Reflection.Patching;
+using System.Reflection;
+using HarmonyLib;
+
+namespace SPT.Custom.Patches
+{
+ public class BotsGroupLetBossesShootPmcsPatch : ModulePatch
+ {
+ protected override MethodBase GetTargetMethod()
+ {
+ return AccessTools.Method(typeof(BotsGroup), nameof(BotsGroup.CheckAndAddEnemy));
+ }
+
+ ///
+ /// CheckAndAddEnemy()
+ /// Goal: This patch lets bosses shoot back once a PMC has shot them
+ /// Force method to always run the code
+ ///
+ [PatchPrefix]
+ private static bool PatchPrefix(ref bool ignoreAI)
+ {
+ // original
+ // return player.HealthController.IsAlive && (!player.AIData.IsAI || ignoreAI) && !this.Enemies.ContainsKey(player) && this.AddEnemy(player, EBotEnemyCause.checkAddTODO);
+ ignoreAI = true;
+
+
+ return true; // Do Original
+ }
+ }
+}
diff --git a/project/SPT.Custom/Patches/CheckAndAddEnemyPatch.cs b/project/SPT.Custom/Patches/CheckAndAddEnemyPatch.cs
deleted file mode 100644
index 3a4cf20..0000000
--- a/project/SPT.Custom/Patches/CheckAndAddEnemyPatch.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using SPT.Reflection.Patching;
-using EFT;
-using System.Reflection;
-using HarmonyLib;
-
-namespace SPT.Custom.Patches
-{
- public class CheckAndAddEnemyPatch : ModulePatch
- {
- protected override MethodBase GetTargetMethod()
- {
- return AccessTools.Method(typeof(BotsGroup), nameof(BotsGroup.CheckAndAddEnemy));
- }
-
- ///
- /// CheckAndAddEnemy()
- /// Goal: This patch lets bosses shoot back once a PMC has shot them
- /// Removes the !player.AIData.IsAI check
- /// BSG changed the way CheckAndAddEnemy Works in 14.0 Returns a bool now
- ///
- [PatchPrefix]
- private static bool PatchPrefix(BotsGroup __instance, IPlayer player, ref bool __result)
- {
- // Set result to not include !player.AIData.IsAI checks
- __result = player.HealthController.IsAlive && !__instance.Enemies.ContainsKey(player) && __instance.AddEnemy(player, EBotEnemyCause.checkAddTODO);
- return false; // Skip Original
- }
- }
-}
diff --git a/project/SPT.Custom/SPTCustomPlugin.cs b/project/SPT.Custom/SPTCustomPlugin.cs
index 5075700..642e87e 100644
--- a/project/SPT.Custom/SPTCustomPlugin.cs
+++ b/project/SPT.Custom/SPTCustomPlugin.cs
@@ -26,7 +26,7 @@ namespace SPT.Custom
new BotCalledDataTryCallPatch().Enable();
new BotCallForHelpCallBotPatch().Enable();
new BotOwnerDisposePatch().Enable();
- new CheckAndAddEnemyPatch().Enable();
+ new BotsGroupLetBossesShootPmcsPatch().Enable();
new AddEnemyToAllGroupsInBotZonePatch().Enable();
new CustomAiPatch().Enable();
new AddTraitorScavsPatch().Enable();