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Gets the value from server. No longer hard coded to 10
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1759abd842
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@ -1,7 +1,9 @@
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using Aki.Reflection.Patching;
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using Aki.Common.Http;
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using Aki.Reflection.Patching;
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using Comfort.Common;
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using Comfort.Common;
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using EFT;
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using EFT;
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using HarmonyLib;
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using HarmonyLib;
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using Newtonsoft.Json;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine;
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@ -32,8 +34,14 @@ namespace Aki.Custom.Patches
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if (playerLocation == "Sandbox")
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if (playerLocation == "Sandbox")
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{
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{
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Object.FindObjectsOfType<BotZone>().ToList().First(x => x.name == "ZoneSandbox").MaxPersonsOnPatrol = 10;
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Object.FindObjectsOfType<BotZone>().ToList().First(x => x.name == "ZoneSandbox").MaxPersonsOnPatrol = GetMaxPatrolValueFromServer();
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}
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}
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}
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}
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public static int GetMaxPatrolValueFromServer()
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{
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string json = RequestHandler.GetJson("/singleplayer/sandbox/maxpatrol");
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return JsonConvert.DeserializeObject<int>(json);
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}
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}
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}
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}
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}
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