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Last small optimization.
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@ -1,7 +1,5 @@
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using Comfort.Common;
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using Comfort.Common;
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using EFT;
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using EFT;
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using EFT.UI;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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@ -33,6 +31,7 @@ namespace Aki.SinglePlayer.Models.Progression
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return;
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return;
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}
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}
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// Get transmitter from players inventory
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// Get transmitter from players inventory
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_transmitter = GetTransmitterFromInventory();
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_transmitter = GetTransmitterFromInventory();
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@ -44,13 +43,15 @@ namespace Aki.SinglePlayer.Models.Progression
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return;
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return;
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}
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}
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GameObject.Find("Attack").SetActive(false);
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var places = Singleton<IBotGame>.Instance.BotsController.CoversData.AIPlaceInfoHolder.Places;
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// Zone was added in a newer version and the gameObject actually has a \
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places.First(x => x.name == "Attack").gameObject.SetActive(false);
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GameObject.Find("CloseZone\\").SetActive(false);
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// Give access to Lightkeepers door
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// Zone was added in a newer version and the gameObject actually has a \
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_gameWorld.BufferZoneController.SetPlayerAccessStatus(_player.ProfileId, true);
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places.First(y => y.name == "CloseZone\\").gameObject.SetActive(false);
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// Give access to Lightkeepers door
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_gameWorld.BufferZoneController.SetPlayerAccessStatus(_player.ProfileId, true);
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_bridgeMines = _gameWorld.MineManager.Mines;
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_bridgeMines = _gameWorld.MineManager.Mines;
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