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Fix patch

This commit is contained in:
Dev 2023-07-30 13:15:35 +01:00
parent e6eeedf007
commit 7a0f4d2227

View File

@ -2,7 +2,6 @@
using Aki.Reflection.Utils;
using EFT;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
@ -11,10 +10,6 @@ namespace Aki.Custom.Patches
public class CheckAndAddEnemyPatch : ModulePatch
{
private static Type _targetType;
private static FieldInfo _sideField;
private static FieldInfo _enemiesField;
private static FieldInfo _spawnTypeField;
private static MethodInfo _addEnemy;
private readonly string _targetMethodName = "CheckAndAddEnemy";
/// <summary>
@ -23,10 +18,6 @@ namespace Aki.Custom.Patches
public CheckAndAddEnemyPatch()
{
_targetType = PatchConstants.EftTypes.Single(IsTargetType);
_sideField = _targetType.GetField("Side");
_enemiesField = _targetType.GetField("Enemies");
_spawnTypeField = _targetType.GetField("wildSpawnType_0", BindingFlags.NonPublic | BindingFlags.Instance);
_addEnemy = _targetType.GetMethod("AddEnemy");
}
private bool IsTargetType(Type type)
@ -50,27 +41,28 @@ namespace Aki.Custom.Patches
/// removes the !player.AIData.IsAI check
/// </summary>
[PatchPrefix]
private static bool PatchPrefix(BotGroupClass __instance, IAIDetails player, ref bool ignoreAI, Dictionary<IAIDetails, BotSettingsClass> ___Enemies)
private static bool PatchPrefix(BotGroupClass __instance, IAIDetails player, ref bool ignoreAI)
{
//var side = (EPlayerSide)_sideField.GetValue(__instance);
//var botType = (WildSpawnType)_spawnTypeField.GetValue(__instance);
// Z already has player as enemy BUT Enemies dict is empty, adding them again causes 'existing key' errors
if (__instance.InitialBotType == WildSpawnType.bossZryachiy || __instance.InitialBotType == WildSpawnType.followerZryachiy)
{
return false;
}
if (!player.HealthController.IsAlive)
{
return false; // do nothing and skip
return false; // Skip original
}
if (!___Enemies.ContainsKey(player))
if (!__instance.Enemies.ContainsKey(player))
{
__instance.AddEnemy(player);
}
}
// Add enemy to list
//if (!enemies.ContainsKey(player) && (!playerIsAi || ignoreAI))
//_addEnemy.Invoke(__instance, new IAIDetails[] { player });
return false;
return false; // Skip original
}
}
}