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Added patch to allow Scavruns to work
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@ -0,0 +1,31 @@
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using System;
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using System.Reflection;
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using EFT;
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using EFT.InventoryLogic;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using SPT.Reflection.Utils;
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namespace SPT.SinglePlayer.Patches.ScavMode;
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/// <summary>
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/// The game is not accepting Scav profiles for the PrestigeController,
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/// as a workaround we give the PMC profile so we can get in-raid as a scav
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/// this may cause issues with the Prestige system if/when implemented
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/// </summary>
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public class ScavPrestigeFixPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Constructor(typeof(GClass3690), new Type[] { typeof(Profile), typeof(InventoryController), typeof(GClass3865), typeof(ISession) }, false);
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}
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[PatchPrefix]
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public static void PatchPrefix(GClass3690 __instance, ref Profile profile)
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{
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if (profile.Side == EPlayerSide.Savage)
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{
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profile = PatchConstants.BackEndSession.Profile;
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}
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}
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}
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@ -65,6 +65,9 @@ namespace SPT.SinglePlayer
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new BotOwnerManualUpdatePatch().Enable();
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new BotOwnerManualUpdatePatch().Enable();
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new FirearmControllerShowIncompatibleNotificationClass().Enable();
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new FirearmControllerShowIncompatibleNotificationClass().Enable();
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new FixKeyAlreadyExistsErrorOnAchievementPatch().Enable();
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new FixKeyAlreadyExistsErrorOnAchievementPatch().Enable();
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// 4.0.0
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new ScavPrestigeFixPatch().Enable();
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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