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Added patch to allow Scavruns to work

This commit is contained in:
CWX 2024-12-27 15:02:07 +00:00
parent b6fda0aeb2
commit 8242f66024
2 changed files with 34 additions and 0 deletions

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@ -0,0 +1,31 @@
using System;
using System.Reflection;
using EFT;
using EFT.InventoryLogic;
using HarmonyLib;
using SPT.Reflection.Patching;
using SPT.Reflection.Utils;
namespace SPT.SinglePlayer.Patches.ScavMode;
/// <summary>
/// The game is not accepting Scav profiles for the PrestigeController,
/// as a workaround we give the PMC profile so we can get in-raid as a scav
/// this may cause issues with the Prestige system if/when implemented
/// </summary>
public class ScavPrestigeFixPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Constructor(typeof(GClass3690), new Type[] { typeof(Profile), typeof(InventoryController), typeof(GClass3865), typeof(ISession) }, false);
}
[PatchPrefix]
public static void PatchPrefix(GClass3690 __instance, ref Profile profile)
{
if (profile.Side == EPlayerSide.Savage)
{
profile = PatchConstants.BackEndSession.Profile;
}
}
}

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@ -65,6 +65,9 @@ namespace SPT.SinglePlayer
new BotOwnerManualUpdatePatch().Enable();
new FirearmControllerShowIncompatibleNotificationClass().Enable();
new FixKeyAlreadyExistsErrorOnAchievementPatch().Enable();
// 4.0.0
new ScavPrestigeFixPatch().Enable();
}
catch (Exception ex)