From 862ab7dba4b85985c58422b5d64f93349a10bab2 Mon Sep 17 00:00:00 2001 From: Dev Date: Thu, 13 Jun 2024 13:53:39 +0100 Subject: [PATCH] Revert BTR collider change as it allows players to ghost through vehicle --- project/SPT.Custom/BTR/BTRManager.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/project/SPT.Custom/BTR/BTRManager.cs b/project/SPT.Custom/BTR/BTRManager.cs index 82ad638..6d13a3c 100644 --- a/project/SPT.Custom/BTR/BTRManager.cs +++ b/project/SPT.Custom/BTR/BTRManager.cs @@ -373,14 +373,6 @@ namespace SPT.Custom.BTR } btrServerSide.turnCheckerObject.GetComponent().enabled = false; // Disables the red debug sphere - - // Something is colliding with each other. We disabled the Main exterior collider on server objects - // and changed the layer of the Client exterior collider to be highPolyCollider to stop it twerking. Needs Proper fix - var servercolliders = btrServerSide.transform.GetComponentsInChildren(); - var clientcolliders = btrClientSide.transform.GetComponentsInChildren(); - - clientcolliders.FirstOrDefault(x => x.gameObject.name == "BTR_82_exterior_COLLIDER").gameObject.layer = LayerMask.NameToLayer("HighPolyCollider"); - servercolliders.FirstOrDefault(x => x.gameObject.name == "BTR_82_exterior_COLLIDER").enabled = false; } private void UpdateTarget()