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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-12 22:10:45 -05:00

Update class refs for new patch

This commit is contained in:
Dev 2024-02-12 11:33:06 +00:00
parent e3abb5fe04
commit 87d9688ab2
13 changed files with 21 additions and 21 deletions

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@ -13,7 +13,7 @@ using System.Linq;
using System.Reflection;
using UnityEngine;
using Random = UnityEngine.Random;
using BotEventHandler = GClass595;
using BotEventHandler = GClass598;
namespace Aki.Custom.BTR
{

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@ -6,7 +6,7 @@ using EFT.Vehicle;
using HarmonyLib;
using System;
using System.Reflection;
using BTRDialog = EFT.UI.TraderDialogScreen.GClass3132;
using BTRDialog = EFT.UI.TraderDialogScreen.GClass3137;
namespace Aki.Custom.BTR.Patches
{

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@ -35,7 +35,7 @@ namespace Aki.Custom.BTR.Patches
var btrTurretViewTupleField = (ValueTuple<ObservedPlayerView, bool>)AccessTools.Field(__instance.GetType(), "valueTuple_0").GetValue(__instance);
if (!btrTurretViewTupleField.Item2)
{
__instance.method_1(btrBotId);
__instance.method_3(btrBotId);
return false;
}

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@ -5,7 +5,7 @@ using EFT.GlobalEvents;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
using GlobalEventHandler = GClass2911;
using GlobalEventHandler = GClass2915;
namespace Aki.Custom.BTR.Patches
{

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@ -4,7 +4,7 @@ using EFT;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
using BotEventHandler = GClass595;
using BotEventHandler = GClass598;
namespace Aki.Custom.BTR.Patches
{

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@ -31,7 +31,7 @@ namespace Aki.Custom.Patches
var player = Singleton<GameWorld>.Instance.MainPlayer;
if (profileId == player?.Profile.Id)
{
GClass3107.Instance.CloseAllScreensForced();
GClass3112.Instance.CloseAllScreensForced();
}
return true;

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@ -17,8 +17,8 @@ namespace Aki.Custom.Patches
public RagfairFeePatch()
{
// Remember to update prefix parameter if below lines are broken
_ = nameof(GClass3069.IsAllSelectedItemSame);
_ = nameof(GClass3069.AutoSelectSimilar);
_ = nameof(GClass3074.IsAllSelectedItemSame);
_ = nameof(GClass3074.AutoSelectSimilar);
}
protected override MethodBase GetTargetMethod()
@ -34,14 +34,14 @@ namespace Aki.Custom.Patches
/// <param name="___double_0">RequirementsPrice</param>
/// <param name="___bool_0">SellInOnePiece</param>
[PatchPrefix]
private static void PatchPrefix(ref Item ___item_0, ref GClass3069 ___gclass3069_0, ref double ___double_0, ref bool ___bool_0)
private static void PatchPrefix(ref Item ___item_0, ref GClass3074 ___gclass3074_0, ref double ___double_0, ref bool ___bool_0)
{
RequestHandler.PutJson("/client/ragfair/offerfees", new
{
id = ___item_0.Id,
tpl = ___item_0.TemplateId,
count = ___gclass3069_0.OfferItemCount,
fee = Mathf.CeilToInt((float)GClass2086.CalculateTaxPrice(___item_0, ___gclass3069_0.OfferItemCount, ___double_0, ___bool_0))
count = ___gclass3074_0.OfferItemCount,
fee = Mathf.CeilToInt((float)GClass2089.CalculateTaxPrice(___item_0, ___gclass3074_0.OfferItemCount, ___double_0, ___bool_0))
}.ToJson());
}
}

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@ -5,7 +5,7 @@ using EFT;
using EFT.UI;
using HarmonyLib;
using System.Reflection;
using DialogControlClass = GClass1954;
using DialogControlClass = GClass1957;
namespace Aki.Debugging.Patches
{

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@ -17,11 +17,11 @@ namespace Aki.Debugging.Patches
{
private readonly List<ISpawnPoint> playerSpawnPoints;
private readonly Random _rnd = new Random();
private readonly GStruct379 _spawnSettings = new GStruct379();
private readonly GStruct380 _spawnSettings = new GStruct380();
public SptSpawnHelper()
{
IEnumerable<ISpawnPoint> locationSpawnPoints = GClass2924.CreateFromScene();
IEnumerable<ISpawnPoint> locationSpawnPoints = GClass2928.CreateFromScene();
var playerSpawns = locationSpawnPoints.Where(x => x.Categories.HasFlag(ESpawnCategoryMask.Player)).ToList();
this.playerSpawnPoints = locationSpawnPoints.Where(x => x.Categories.HasFlag(ESpawnCategoryMask.Player)).ToList();
@ -62,7 +62,7 @@ namespace Aki.Debugging.Patches
}
[PatchPrefix]
public static bool PatchPrefix(GClass1470 __instance, GClass588 data)
public static bool PatchPrefix(GClass1472 __instance, GClass591 data)
{
var firstBotRole = data.Profiles[0].Info.Settings.Role;

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@ -44,7 +44,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix
/// BotsPresets.GetNewProfile()
/// </summary>
[PatchPrefix]
private static bool PatchPrefix(ref Task<Profile> __result, BotsPresets __instance, List<Profile> ___list_0, GClass588 data, ref bool withDelete)
private static bool PatchPrefix(ref Task<Profile> __result, BotsPresets __instance, List<Profile> ___list_0, GClass591 data, ref bool withDelete)
{
/*
When client wants new bot and GetNewProfile() return null (if not more available templates or they don't satisfy by Role and Difficulty condition)

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@ -43,7 +43,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix
}
var inventoryController = Traverse.Create(player).Field<InventoryControllerClass>("_inventoryController").Value;
GClass2770.Remove(accessCardItem, inventoryController, false, true);
GClass2774.Remove(accessCardItem, inventoryController, false, true);
}
}
}

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@ -29,7 +29,7 @@ namespace Aki.SinglePlayer.Patches.ScavMode
_ = nameof(TimeAndWeatherSettings.IsRandomWeather);
_ = nameof(BotControllerSettings.IsScavWars);
_ = nameof(WavesSettings.IsBosses);
_ = GClass3166.MAX_SCAV_COUNT; // UPDATE REFS TO THIS CLASS BELOW !!!
_ = GClass3172.MAX_SCAV_COUNT; // UPDATE REFS TO THIS CLASS BELOW !!!
// `MatchmakerInsuranceScreen` OnShowNextScreen
_onReadyScreenMethod = AccessTools.Method(typeof(MainMenuController), nameof(MainMenuController.method_42));
@ -116,9 +116,9 @@ namespace Aki.SinglePlayer.Patches.ScavMode
// Get fields from MainMenuController.cs
var raidSettings = Traverse.Create(menuController).Field("raidSettings_0").GetValue<RaidSettings>();
var matchmakerPlayersController = Traverse.Create(menuController).Field($"{nameof(GClass3166).ToLowerInvariant()}_0").GetValue<GClass3166>();
var matchmakerPlayersController = Traverse.Create(menuController).Field($"{nameof(GClass3172).ToLowerInvariant()}_0").GetValue<GClass3172>();
var gclass = new MatchmakerOfflineRaidScreen.GClass3155(profile?.Info, ref raidSettings, matchmakerPlayersController);
var gclass = new MatchmakerOfflineRaidScreen.GClass3160(profile?.Info, ref raidSettings, matchmakerPlayersController);
gclass.OnShowNextScreen += LoadOfflineRaidNextScreen;

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@ -6,7 +6,7 @@ using System;
using System.Collections.Generic;
using UnityEngine;
using static BackendConfigSettingsClass;
using TraderServiceClass = GClass1791;
using TraderServiceClass = GClass1794;
namespace Aki.SinglePlayer.Utils.TraderServices
{